Archive for the ‘Computing’ Category

Weekly News Roundup (4 April 2010)

Sunday, April 4th, 2010

I thought about posting some kind of April Fools post, but these are always tricky (in more than one sense of the word). There’s always the chance that people will see right through it, or that nobody will even read it, let alone get tricked by it. And then there’s always the chance that whatever you made up is considered libelous, and then you’ll have to go to court and all that stuff. You can always make up stuff about yourself, but after a stupid joke I posted a while back about quitting the WNR, and having been flooded with emails in response to it, I’m a bit weary. So no 3D version of the WNR is coming, I’m not going to stop writing it because I’ve been offered a job by the MPAA, Sony isn’t renaming Blu-ray to HD DVD to get more DVD owners to upgrade, The Pirate Bay isn’t going to go legit (yet), Microsoft Natal will not require you to wear a body suit, etc …

I finished the review for PowerDVD 10. There used to be very little between WinDVD and PowerDVD, but right now, PowerDVD has added a lot more features that WinDVD just does not have. 3D, movie collection manager, online features, Twitter/Face book support – it’s all making PowerDVD a better value package, and more future proof. I also noted some performance improvements in the new PowerDVD version, although it may be down to better ATI drivers than anything else. Apart from that, not a huge week for news, not for real news anyway, so let’s get on with it.

Copyright

In copyright news, the Ubisoft DRM story refuses to go away, and this time, it’s because the DRM server refuses to serve anyone here in Australia, for some unknown reason.

Australian buyers of Settlers 7, which is one of the new Ubisoft games that utilises a DRM that requires a constant Internet connection, found that they could not connect to the DRM server. Ubisoft claims its some kind of issue with linking authentication keys with multiplayer profiles, so basically acknowledging it is in fact a DRM related problem. Once again, legitimate paying customers have to suffer. But this DRM appears difficult to crack, since a lot of the files you need to play the game are stored on the DRM servers, and so, it’s not something you can trivially crack. It’s certainly harder than EA’s effort with Command & Conquer 4. So for now, paying customers that can’t play the game have no choice but to wait for Ubisoft to fix the problem. For a big problem like the Australian one, Ubisoft may respond eventually (certainly not in a very quick fashion). For more obscure problems that only affect a few users, do you really think Ubisoft is going to bother to do anything about it? For those that are unlucky, waiting for the hackers to do something may be your best chance, and this is despite paying for the game.

While this DRM is simply annoying, there’s a new DRM in Japan that’s simply embarrassing – made more so because it was for an adult game. What happened was that the makers of the game released a fake crack on the bittorrent networks, and when installed, it takes a screenshot of your desktop and posts it online at a public website. The only way you can get the screenshot removed is to admit to the fact that you are a pirate. Technically speaking, this isn’t much of a DRM, as a trojan. There are trojans that take a screenshot of your browser while you’re entering your credit card info, for example, and this is no different. Not sure this would go down well in other countries though, since trojans and other malware, despite the intentions, may be illegal. The fake installer does come with a service agreement that spells out exactly what the program does, but hardly anybody reads those, right? And do pirates deserve this kind of treatment? Perhaps they only have themselves to blame.

Warner Bros. Anti Piracy Intern Job Description

Want to work for Warner Bros. to help them catch 'em dirty rotten pirates?

If all of this pirate catching sounds like fun to you, then Warner Bros. may just have a paying job for you. They are asking for applications to a position called “anti-piracy intern”. What you have to do is to catch pirates, send infringement notices, go undercover and join private torrent websites so you can spy on their activities, and even write bots (which may just one day turn into the trojan described above). No experience, other than knowing how to download pirated content, is needed, and there’s plenty of people with this kind of experience. And I’m sure to prove that what you downloaded was indeed pirated, you’ll have to enjoy it first to make sure that it is the real thing, and you get paid while doing all of this. Sure, you may have to turn in your friends and make new ones with the goal of getting evidence of their illegal activities, but that’s what being undercover is all about.

Mass litigation, or the threat of litigation, has been under the spotlight in the UK, with several law firms being investigated for possible deceptive practices. However, that hasn’t stopped the same things being tried in the US, with thousands being accused of piracy and asked to pay a settlement fee or go to court. It’s the same old trick – get a bunch of IP addresses of people who connected to the torrent tracker (but with no evidence that any of them downloaded a complete copy of the film), get their addresses from the ISP through a court order, and then send out letters demanding payment or face going to court, and those too scared to lawyer up will pay up. And there’s almost always no intention of going to court by the suing party, for fear of a unfavourable judgement, because they know they’re on shaky grounds when it comes to the case itself. This latest US effort, headed by a firm called the US Copyright Group, also has the cooperation of  a few independent filmmakers, including the infamous Uwe Boll.

Uwe Boll

Don't download Uwe Boll films illegally. It's not worth it. Really, it isn't.

For those that don’t know, Uwe Boll is the worst filmmaker in the world. That’s not an exaggeration at all. When you make one bad film, like the director of Gigli, that’s understandable, and in defence of Martin Brest, the director of Gigli, he also directed the excellent Scent of a Woman and the funny Beverly Hills Cop. But when you consistently pour out crap movies like Uwe Boll has done, many with no more than 2 or 3 stars on IMDb, then it might just be time to give up the trade. Some movies are so bad that they’re good. Boll’s movies are so bad, they’re worse. So it was no surprise that Boll would be involved in this, as this is probably his best chance to make some money from his movies. What is surprising, and disturbing, is that people are downloading Uwe Boll movies online. Maybe it seemed exciting and different at first. Maybe your friends are doing it too. Maybe you think you’ll only do it once. But don’t be fooled. Uwe Boll movies are bad. Really bad. Just say no to Uwe Boll movies.

As if being sued by Viacom wasn’t enough, YouTube might be facing lawsuits from others, this time, software companies. Apparently, YouTube is now a popular destination for those wanting to pirate software, as there are now tons of videos on how to get things illegally. The reason is that videos on YouTube occasionally make it to the top of Google’s ranking due to Google’s preferential treatment of YouTube, and this allows pirates to get hits to their websites and also to make money directly from Google. When Google paid Twitter so it can display Twitter feeds within Google, usually near the top of the search results, it resulted in an increase of Twitter spam to similar effect. And spam or scam or piracy, getting to the top of Google could be very profitable. Speaking of the Google/Twitter deal, the more cynical minded might have seen it as an attempt by Google to sabotage Twitter by making it more of a spam target, which will help Google’s own Buzz in the process. Hmm…

High Definition

Again, not much happening in HD/Blu-ray world. It’s still too early to get really into 3D, and there hasn’t been the steady stream of A-list titles, like during the last quarter of 2009, that’s making the headlines.

The 3D stuff, I’m still not sure how to feel about it. On one hand, I would like to have it, but then I think of the cost, the discomfort of wearing those glasses, and I’m not sure how often I would actually use it as a result. I’ve set up a poll on this very issue here. Speaking of polls, the last one I ran was about Blu-ray for the PC. 58% of those surveyed, in this very unscientific poll, said they won’t be getting a Blu-ray drive for their PC anytime soon. Nearly 26% said they already have a drive, with a further 15% saying they might get one soon. I’m not sure what this means, but I thought it was interesting.

Gaming

And in gaming, although it could possibly be in the copyright section, the PS3’s new firmware update has removed Linux and “other OS” support from the fat PS3s. The PS3 Slim had this option removed from release, but the older fat PS3s could still run Linux, which was opening up all sorts of new applications, particularly in the area of game emulation.

Some say this is a cost cutting move, as continued software support for “other OS” was delaying PS3 firmware development. Others, again the more cynical, may suggest this is a pre-emptive strike at hackers, who are just beginning to get the better of the PS3’s anti-piracy features. And the aforementioned game emulator developments would not be in Sony’s interest either, since it sells classic games via the PlayStation store.

PS3 Install Other OS

The PS3's "Install Other OS" feature is no more

There’s only a small number of people who use Linux on the PS3, so this won’t affect many people. However, Sony had promoted the PS3 as a console that could do everything, and the “Other OS” feature was one they promoted heavily. Another was the fact that Sony promised to add  new features via software, but it seems they’ve done the opposite here. It’s because of this that the angry noises at this announcement are louder than what Sony might have expected. The rumours that PS2 backwards compatibility might be the next one to go, and if that were the case, then Sony should expect far louder levels of disapproval. Although if they did it, they might make it up to gamers by creating a software emulator for the PS2 that can be purchased from the PS store (and free for those with consoles that had hardware backwards compatibility). I suspect if a PS2 emulator is to arrive, it will be after Sony officially declares the end of line for the PS2.

And that’s all I have for the week. More next week hopefully, although my new MPAA job will mean less free time to find news.

(still just kidding)

Weekly News Roundup (21 March 2010)

Sunday, March 21st, 2010

Some big software news this week. First up, DivX Plus 8 was released, all the tools in the package got updated, including the DivX Player, Converter. As usual, there’s a free codec pack for those only wanting to play DivX (and now MKV/H.264) movies. Then there was a new version of ImgBurn, with a suitably impressive, and long, list of changes. And finally, PowerDVD 10 was released, with some exciting new features – a brief overview in this blog post to tide you over before the full review is up, but if you like 3D stuff, this one’s for you.

But wait, there’s more. I managed to sneak in a new PS3 related guide over the week as well. This one uses AVIAddXSubs and lets you add subtitles to AVI files that will show up on the PS3. And not only that, you can add up to 8 subtitles per AVI file, and they can be switchable (obviously), and even turned off. All without having to re-encode the AVI file, and all taking only a minute or two per subtitle stream.

And let’s not forget, we still have news to go through.

Copyright

In Copyright news, in a surprising turn of events, content owners no longer wants to call people who download their content illegally “pirates”. Not because they’ve had a change of heart and realised that there’s isn’t a huge connection between a penniless college student downloading a copy of  District 9, and the often violent, on the seas theft of commercial shipping.

Jack Sparrow

Jack Sparrow: ruining a perfectly good word for music and movie studios

It’s all because, apparently, “piracy” is just too sexy a word to describe the horrific act of downloading bits of data from the Internet. It’s all Johnny Depp’s fault, I suppose, for making piracy look like good fun. Maybe the studios should sue Disney and Mr. Depp. Others have already speculated on what other words can be used to describe the inhumane act of downloading a copy of a file that can be copied an infinite number of times. Something that truly describes the full horror and the the immoral act of what we used to call piracy. File murdering? Song raping? Movie genocide?

These kind of hard decisions have to made somewhere, and soon, the rights holder may have a new global body to standardise these sort of things, if they get their way with the ACTA. Recent leaks suggested that a new body will be set up to oversee the global anti-piracy ACTA treaty, and that this body will be free to make changes to the treaty without governmental interference. In fact, the government won’t even be involved, unless by special invitations. US trade reps, allegedly, calls this body a necessary step to keep out consumer interest groups from ongoing copyright discussions. It’s becoming increasingly clear that these so called anti-piracy laws are nothing other than a desperate attempt to preserve the outdated business model of certain copyright holders, and through a scare campaign and big money lobbying, the various governments are nothing but props in this stage play. And now they want their own “OPEC”, so they can force their demands on the rest of the world and keep profits flowing.

The people, consumers, music lovers, movie fans, are increasingly being marginalized, even though they’re the ones paying the salaries of the government agencies so keen to hand over people’s rights to corporations, and they’re also the ones paying for the big bonuses that the music and movie studio bosses are no doubt getting. Speaking of disenfranchised, 10,000 UK voters have protested to their Members of Parliament about the controversial Digital Economy Bill, which is being rushed through parliament without debate at the insistence of the music and movie industry. So an unpopular bill may get passed without public consultation or even a debate (which would mostly have been an one way one anyway), while the corporations cheer the outcome that they’ve engineered. Is this still a democracy?

Command & Conquer 4 - Back

I couldn't find a higher resolution version of the back of the box, so one of the sections of the extremely small text says "Persistent internet connection required"

Gaming DRM is back in the spotlights this week, when EA announced that their new game, Command & Conquer 4, will use a similar DRM system to Ubisoft’s, which means an “always on” Internet connection requirement. Lose your Internet, or if the EA servers go down, then the game will kick you out. To be honest, none of this is really new, as many companies have tried “always on” DRM, and all have failed. Internet connectivity may have improved, but there are still many, me included, that don’t have access to a 100% stable Internet connections, certainly not stable enough to guarantee that a 2 hour gaming session won’t be interrupted. Futuremark’s Jaakko Haapasalo said it well last week – there are just so many games these days, and even on the PC, it’s still a relatively competitive industry. So if people don’t think they can play C&C 4 properly, then they’ll skip it for something else, or wait until it’s been “bargain binned” before buying. Why the game companies, who are already competing with *free* pirated games, want to add another thing that makes their product less attractive, I just don’t know.

High Definition

In HD/Blu-ray news, I previously mentioned LG’s Blu-ray player, which is one of the few that doesn’t have 3D in it, and instead, adds an HDD. The new player is now available to buy, and what was interesting was to see that it includes CD ripping.

Not that CD ripping on a standalone device is new, many can do it, but having it on a Blu-ray/DVD player just reminds you how useful it would be if the player could also rip DVDs and Blu-rays. I know there are piracy movie genocide issues to consider, but the convenience would be much appreciated. But the movie studios don’t trust their paying customers, so we’ll just have to be happy that they even let us watch the movie at all, after paying for it.

I recently talked about how you may not want to buy the soon to be released Lord of the Rings on Blu-ray (the comments/ratings protest on Amazon is still going strong, I see – I don’t know if sales will be affected, but it’s only 65th on the best seller list right now), now there’s also reason why you may want to wait on Avatar as well. Despite the director’s wishes, Avatar on Blu-ray released in April won’t be the 3D version, and you’ll have to wait for the (first of many, no doubt) “Ultimate” version coming in November, in time for the holiday season. That one will have 3D and more extra features, and maybe even a longer cut, no doubt. This is actually a bit more understandable than the decision to not release the extended version of the LOTR movies, since I doubt many people would have the equipment to play the movie in 3D right now, or even in November. And it’s not as if the extended cut of the film has been released for years beforehand already, so a double dip here is understandable. But I recommend you do an “one and a half dip”, rent the Blu-ray if you really want to watch the movie right now, and then buy the Ultimate Extended Special Collector’s 3D Extreme edition to be released later in the year.

Redbox about to become Blu, when Blu-ray movies are added to the collection

And you may just be able to rent Avatar on Blu-ray on a Redbox vending machine, since Blu-ray is now being added to fill the empty spaces in these machines. Unfortunately, the studios are still keen on trying to kill, or at least curb, Redbox, which they accuse of committing Content Manslaughter (act where studios profits are affected – at least it’s not murder). Studios insist on a 28 day window between releases making their way to Redbox vending machines, which the studios think will help their profits, but DVDGuy thinks will actually just encourage movie genocide. Feels to me like another self inflicted wound on behalf of the studios, since they can easily work together with Redbox and profit together.

There’s some musing from Microsoft about Blu-ray and the Xbox 360, but I’ll save that for the often neglected gaming section. But Microsoft did make another headline during the week when they revealed that IE9 will feature HTML5 support, which isn’t a surprise, but will also support the H.264 codec. Which isn’t that surprising either, since Microsoft owns several patents on H.264 and so they would like to see it succeed. Plus, they can easily afford to pay for the H.264 licensing costs just by digging for spare change in Steve Ballmer’s sofa. Mozilla’s Firefox won’t support H.264 though, since it’s against their open source principles, plus it also costs money. So that’s Chrome, IE and Safari in the H.264 camp, Firefox, Opera and Chrome (again) in the Ogg Theora camp.

Gaming

And finally in gaming, with the PlayStation Move still making headlines, Sony are keen to keep the hype going and have released a TV ad that, well is either very funny, or very arrogant. Or both.

Spot the Difference

Spot the Difference

It portrays one of their VPs communicating all the way from the future, in November of this year (when the Move is released), and mocks the Wii’s for its limited playing style, and the button-less design of Natal. Of course, the “inferior” Wii is kicking the PS3’s butt on so many levels, why Sony wanted to make the comparison, I don’t know. Also, if Sony’s idea of “the future” is November, then maybe they’re even more shortsighted than I thought. This from the same company that dismissed the Wii before they wanted to be just like one. At least Microsoft is trying to be different with Natal, although sometimes different is just another word for “not very good”.

But Sega doesn’t seem to think so. They think the Natal really has potential and that we’ll see “brilliant innovations” in the next year or two. Sega plans to make games for both the Move and Natal, but it’s quite clear that they are a bit more excited at taking advantage of Natal, but only if they can solve the lag issue.

And Microsoft says that Blu-ray has ruined the PS3, at least until now that is. While I would like to say that this was Microsoft’s attempt at hitting back at Sony for the Natal mockery, but the truth is that Microsoft made this statement earlier than the ad itself. A lot of people will disagree with this statement, because many see Blu-ray as the one saving grace of the PS3 while its prices were sky high, and now that prices have come down, Blu-ray could be decisive. While I agree with this wholeheartedly, the fact is that the PS3 would be doing a lot better right now if it was cheaper, but it couldn’t be cheaper because of Blu-ray support, and so, Microsoft is partially correct as well. The PlayStation brand has gone from 80% market domination in the last round, to only 20% of the home console market in the current generation (in the US), and while it still has time to catch up, you can’t say that the PS3 has been as successful as the PS2, and that’s given the Wii and the Xbox 360 some room to breathe. I’m sure Sony doesn’t regret the decision, because it won them the HD format war, and that will bring its own rewards – they just had to sacrifice the PlayStation brand to do it, and they will hope it’s only a temporary setback.

And on that note, I shall end this week’s WNR. Expect much much less stuff next week, in relation to new software releases, guides or even news, although I shall faithfully attempt to get the PowerDVD review online as soon as possible. And by faithfully attempt, I mean whenever I feel like it. See you next week.

What’s new in PowerDVD 10

Friday, March 19th, 2010

Update: The full review for PowerDVD 10 is now up, read it here.

PowerDVD 10 was released just a few days ago. As usual, the full review is in the works (another way of saying I haven’t started it yet), but here’s just a short blog entry that briefly looks at what’s new in 10. Here’s a list of what’s new, for all versions unless otherwise stated:

  • Convert DVD video to 3D using TrueTheater™ 3D. (Ultra, Deluxe)
  • MKV (H.264) file playback.
  • FLV (H.264) file playback.
  • RM/RMVB file playback (Available when RealPlayer is installed).
  • TrueTheater™ Noise Reduction – removes original video noise during playback.
  • TrueTheater™ Stabilizer – fixes shaky video during playback.
  • HDMI Audio – High bitrate lossless pass-through support.
  • Add short comments during DVD playback and then share them in real-time on MoovieLive, Facebook and Twitter.
  • Add BookMarks with comments to DVD movies and then share on MoovieLive and Facebook.
  • Add BookMarks to video files.
  • Upload video to YouTube.
  • Video file subtitle support (SMI, ASS, SSA, PSB, SRT and SUB).

Once again, it’s good to see that most of the new features run across all three versions of PowerDVD, not just the most expensive one. Let’s take a look at the headline new features in closer detail.

PowerDVD 10: TrueTheater 3D Settings

PowerDVD 10: TrueTheater 3D Settings

TrueTheater™ 3D

PowerDVD 9 introduced TrueTheater HD, and in 10 and following the current wave of hype, we have TrueTheater 3D. Does it work? Well, it does something. Not having access to 3D glasses or special screens, I can only guess whether the 3D works or not, but it does change the video to what it would look like as if you’re seeing doubles, so I guess the 3D real time conversion was working. It only works with DVDs though, not video files, although it does work with DVDs ripped to the HDD.

Based on previous real-time 3D efforts, the effect should be more akin to the kind of 3D where you’re looking out a Window, rather than the true kind of 3D from especially produced Blu-ray movies. Speaking of Blu-ray movies, PowerDVD 10 Ultra 3D will support 3D Blu-ray, but since specifications and details are elusive at the moment, Cyberlink promises to provide Ultra users a free upgrade pack (dubbed “PowerDVD 10 Mark II”) to add full 3D Blu-ray support.

PowerDVD 10: YouTube Uploads

PowerDVD 10: YouTube Uploads

Anyway, back to the real-time 3D support, you can choose to enable or disable it, and when enabled, video acceleration is turned off. You also have the choice of two types of 3D output, one for 3D ready HDTV displays 0r monitors, the other for Micro-polarized LCD 3D. You can also adjust the 3D scene depth. Cyberlink’s requirements page lists the kind of displays support, including GeForce Vision 3D systems, 3D polarizer LCD types like the Zalman ZM-M220W or the Acer 5738DG notebook, or DLP 3DTV types.

Social Networking Commenting

PowerDVD meets Twitter and Facebook. How useful this will be depends on how useful you think Twitter and Facebook is, I suppose.

YouTube Uploads

PowerDVD 10: Subtitles

PowerDVD 10: Now supports various subtitle formats for video files, such as SRT, SSA, SUB ...

Now this is interesting. Select any video file on your PC that PowerDVD can play, and then it can convert and upload the video to YouTube once you enter your YouTube login credentials. Does it work? Yes, absolutely. Quality is not too shabby either. It’s a useful feature and at the very least, saves the effort of having to use another piece of software to do the same. When uploading, you can specify all the usual title, description, tags, as well as whether the video is public or private.

Subtitles Support

PowerDVD 10 now supports the display of SMI, ASS, SSA, PSB, SRT and SUB files for video files. This is very useful, and it works relatively well, although some subtitle markings aren’t supported (for example <i> to indicate italic, instead of displaying the italic subtitles, it displays the tag instead – this was with a SRT file). Otherwise it works pretty well, and loads the subtitle file with the same file name (different extension).

Other Additions

There are other changes that I have covered and will cover in the full review, including the interface changes which I though was nice. There’s also native MKV (H.264) support, which works well, even with HD clips. And there are also new TrueTheater modes for noise reduction and stabilization.

And that’s the first look at PowerDVD 10. The full review will be coming soon.

P.S: Get PowerDVD 10 Ultra 3D now and you can get a $5 Amazon Gift Card, first 1,000 customers only though. More details here.

Weekly News Roundup (14 March 2010)

Sunday, March 14th, 2010

The February NPD analysis has been posted. The analysis looks at video games sales stats in the US based on figures released by the NPD. The big surprise for February was that the Xbox 360 actually managed to beat both the Wii and the PS3, something that I don’t remember happening before. Both Nintendo and Sony blamed stock shortages though. I keep on expecting Xbox 360 sales to disappoint, but good game releases seems to come along just at the right time for the console to give it a much needed bump. For all the talk of the PS3’s strong year on year growth, it’s worth noting (again) that it’s a bit like comparing apples to oranges, due to the price cut and Slim and everything. Or more precisely, it’s like comparing apples with rotten oranges, thanks to the PS3’s dismal sales figures for most of 2008 and 2009. To further illustrate this point, for the month of February, the Xbox 360 enjoyed a massive 66% increase in sales between 2008 and 2010, to the PS3’s 28% bump (and the Wii’s 6% drop). Basically, the PS3 is now enjoying figures that it should have been enjoying this time last year. With some hit games coming to the PS3 in March, Sony will hope this will be yet another important milestone for the console, much like the price cut/Slim back in September last year.

Anyway, there’s a few news items to go through today and it also happens to be my birthday as well, so yeah!

Copyright

Let’s get started with some copyright news. The Ubisoft DRM controversy keeps on going this week with a couple of related news stories as well. With Assassin’s Creed II released, the Ubisoft DRM servers came under some serious test, and unfortunately it failed.

Ubisoft blamed a DDoS attack for the server downtime, which caused paying gamers to not be able to play the games that they paid for, while those pirating it weren’t affected. Ubisoft still says that the only complete version of the games are the legitimate ones, since some files or content can only be accessed through Ubisoft’s servers. I think it’s safe to say that the games hasn’t been completely cracked, but it might also be safe to say that it will be sooner or later. But that’s all beside the point. The point is paying customers weren’t able to play the games because of a situation that Ubisoft hadn’t anticipated (the server attack), and there will be plenty of situations that Ubisoft hasn’t and won’t be able to anticipate. Is this really fair to gamers? Following the Ubisoft controversy, a lot of other game companies have come out with their opinions on the matter. Futuremark, the makers of 3D Mark and the upcoming game Shattered Horizon, says DRM that “gets in the way” is only going to harm the game companies because “it’s not like there is a shortage of other games demanding my attention”. How many gamers have decided to buy some other game because they don’t want the hassle associated with playing Silent Hunter 5 or Assassin’s Creed II (and for the latter, they can still get the console version if they really want to play it).

Steam logo

Steam's popularity shows that there are still some kinds of DRM people might accept

Valve’s Gabe Newell, the guy behind the Half-Life series, and also the successful Steam platform (which has just been made available for the Mac, finally) also says something similar. While accepting an award at the Game Developer’s Choice Awards, Newell believes game companies should adopt a ”what have I done for my customers today?’ attitude. Basically, Newell thinks DRM is a negative that takes something away from games, and if you do that, then you better also give them something extra to make up for it, which is what the Steam platform attempts to do. But if one goes overboard with DRM, as Ubisoft appears to have done, then it’s going to take a lot of positives (more than just online save games) to be able to justify something like this. The Steam platform does have DRM as well, but it seems to offer enough for paying customers to accept the limitations. The often discounted games might also help gamers ignore the inconvenience of needing the Steam client and having to be online before playing a game.

There’s a real battle in the UK over the future of the Internet, with the music industry being represented by the BPI who wants three-strikes, ISP monitoring and all that good stuff. The ISPs, and pretty much everyone else, don’t want it. In a new tactic, the BPI is trying to entice ISPs to get on board by luring them with the possibility of huge amounts of extra revenue from working with the music industry and selling legal music. I don’t see any problem with this, except why do we need three-strikes to make this a possibility, since this is something the music industry should have been working on ages on (and perhaps if they did, piracy wouldn’t be such a big problem now). ISPs are not impressed and one spokesman questioned the ‘value of such insight from an industry which has failed to acknowledge the impact of new technology on its own business models’. Touché. The music industry has been slow to adapt to the new digital and Internet revolution, there’s no greater evidence than the fact that the most popular online music store is being owned and operated by a computer company, Apple, and not one of the big music labels. But a new study also shows that even with the dominance of iTunes, there’s still a significant number of people that don’t know where to buy music online legally. While most know of Amazon or iTunes, 20% didn’t know any online stores. This isn’t to say that the cause for piracy is due to people now knowing where to buy music, because people who pirate will always pirate, and people who buy will find a way to do it. But it does highlight that the music industry has plenty left to do before it can declare that they’ve done all they could and that it’s time for the government in intervene with harsh legislation. The music industry was quick to try and discredit the new study, by saying their own study shows that 96% of Internet users were aware of either Amazon or iTunes.

Hadopi Logo

Hadopi, the French agency overseeing three-strikes, only regulates P2P networks for three-strikes

But does three-strike actually work to one, deter pirates, and two, increase revenue? The French have had three-strikes for a while now, and the results are not promising. Piracy is actually up three percent compared to before three-strikes was introduced. While noting that the habits of downloaders have changed, less people now use P2P and more use HTTP or streaming sources to get their pirated content (these sources are not covered by three-strikes), the overall number of cases of piracy has actually increased. It’s also worth noting that secure P2P means that it’s hard to track just exactly what is being downloaded and by whom, and so the figures could be higher depending on how the study was conducted. In any case, it definitely shows that three-strikes is not the cure all solution that the music and movie industries thinks it is. The same study also found that 50% of people who pirate stuff also buys stuff online, and of course if all of these people are kicked off the Internet by three-strikes, then that’s going to mean a direct revenue drop for the music/movie industry, not to mention other online based industries. The reality is that many users see purchasing and illegal downloads as two possible ways to get what they  want, and it’s up to the music/movie industry to convince them that one way is better than the other. Instead, they’re trying to punish these users for choosing the wrong option, and all that does is to close off both possible ways to get content. Pricing and convenience will win this war, not bannings.

And then there’s also the theory that even illegal downloads help sales eventually. The number of people who have been introduced to new music, new artists, new TV shows, new games, through pirated content at first and then leading them to buy more stuff, cannot be underestimated. Pirated content offers “try before you buy” and sometimes that’s the only way to get new customers. Then there’s also the Internet hype effect, and the more people that talk about the content (and logic says that the more pirated the content is, the more users there are that have experienced it, and therefore, the more discussions there will be about it), the more hype it generates and that can help sales. Of course, bad content might get found out faster, and I sometimes wonder if that’s what really the studios and labels are worried about, that bad content are being “filtered” out too quickly and they may actually be forced to produce good content consistently in the future. For the movie studios, the last few years has been bad ones in terms of piracy, but the MPAA was happy to note this week that global box office receipts have jumped a massive 30% since 2005, and 2009’s global earning was just shy of the 30 billion dollar mark, a new record for the industry. So is piracy really hurting the industry at all? We know that increases in box office receipts may have more to do with 3D screenings that are becoming standard for big releases, and that if piracy affects anything it will be home video sales. Home video sales have dropped, although with Blu-ray revenue increasing, studios are relatively confident in this area. But I just don’t believe the Internet has had no effect on box office receipts, since it has had an effect (both positive and negative) on everything else in our lives.

High Definition

Let’s move onto Blu-ray and HD news. Manufacturers are rolling out their 3D TVs and Blu-ray players in droves, but the cost of getting 3D for your home may just be too high for some, if not all.

Panasonic 3DTV and 3D Blu-ray Player

3DTV is going to cost a lot, as you'll need a new TV, new Blu-ray player and new 3D glasses

For one, you’ll need a new TV. One thing that has been confirmed is that 3D capable TVs will carry a premium over standard ones, up to 50% more expensive for Sony Bravias for example. And then you have the need to upgrade your Blu-ray player to one that is capable of 3D, although you can skip this requirement if you have the PS3 (another reason to recommend the PS3 as the Blu-ray player of choice). But if you can’t skip it, at least 3D capable Blu-ray players should not carry a huge premium over standard ones (although you might need to buy a new HDMI cable as well). Then you will have to get glasses. Most of the systems use active shutter glasses, which means expensive glasses that cost upwards of $150 per pair. Some of the 3D TVs will come with a few sets (for 50% more, you’d expect them to come with at least 4 pairs), but if you want the whole family to enjoy a 3D nights in, then be prepared to pay for it. And then lastly, you’ll need to get 3D movies to feed your 3D system, which has now cost you several thousand dollars probably. This may mean that you’ll need to double dip and buy new versions of recent movies that have been released on Blu-ray as 2D versions only. And knowing studios, they’ll release a 2D version of the movie first on Blu-ray, and then hope for the double dip with a 3D version later on, which is exactly what Fox is planning with Avatar. And with plans to re-release classics like Star Wars on 3D again, be prepared to buy some of your movie collections again (again (again)) if you want to watch it in 3D.

Moving onto online content. The war between HTML5 and Flash is intensifying. A benchmark review was attempted recently to find performance differences between HTML5 and Flash, but it appears to have failed because compatibility meant that it was almost impossible to compare apples and apples. The problem is that the latest beta of Flash has GPU assisted decoding, but not on all platforms, and then you have HTML5, in which some browsers will support H.264 content, while others like Firefox won’t. It would be nice if a proper standard like HTML5 can supersede the need to install third party plugins like Flash, to allow all browsers to play interactive and video content out of the box, but if HTML5 doesn’t set a standard for whether H.264 support is mandatory or not, then it’s next to useless and I’d rather have Flash, which promises universal support (even if some won’t have GPU assist enabled). My opinion is that HTML5 must make H.264 mandatory. I know there are licensing issues with H.264, and more needs to be done in this area to ensure free and open source browser makers can continue to do their excellent work, but H.264 has industry support and that’s crucial in terms of performance and compatibility. It would be nice of Ogg Theora or another open source format become widely adopted, but it just hasn’t happened and it’s unlikely to do so unfortunately. Perhaps if someone like Nvidia added Theora acceleration support to their GPUs, then the situation might change.

Speaking of Nvidia, they’ve not had a good time in the graphics card market recently, with ATI/AMD dominating with the Radeon HD range in both the price and performance criteria. Then there was the whole failing GPUs in Macbook disaster a year and half ago. Now it seems Nvidia’s new driver is killing GPUs. Those that have upgraded to 196.75 need to perform a downgrade immediately, or face the possibility of having their GPU, or even mothergboards, fried due to overheating. Nvidia has since removed the offending version from download, and has urged users to downgrade as their soonest convenience.

Gaming

And finally in gaming, with Sony officially naming their Wii like motion controller, the PS3 Dildo Move has been in the news this week. Will it kill the Wii? What about Natal? And why does it look like a dildo?

The answer to all these questions might be a simple “wait and see” (except the last one, since the answer to that is it’s a combination of the need for the strobe light to interact with the PS3 Eye Toy and some unfortunate design decisions). It’s easy to see why it can kill the Wii, with the PS3 superior 3D graphics and more accurate controller bringing us what we think the Wii 2 will be like. It’s also easy to see why it will fail, since failure is exactly how you would describe the efforts of third party game developers when it comes to taking advantage of the Wii. Can Sony make fun games like Nintendo seems to be able to do in their sleep?

PS3 Move Controller

The PS3 controller now has an official name, the PS3 Move

For the Natal question, again, it’s far too early to say anything about it. For one, we don’t know what kind of games will benefit from Natal, and we still don’t even know if the whole concept works, due to issues with lag and whatnot. Obviously, the controller-less Natal seems a far bigger leap than the PS3 Move, but bigger leaps can succeed like the Wii or fail like the proverbial Virtual Boy. If it does work (that is, if the lag issue can be resolved), then it would be easier to market than the PS3 Move, which for the average Joe, seems too much like the Wii (even though it’s not). Some have suggested the lag is around 0.1 seconds on average, but others have likened it to what the original Wii remote was like when people play tested it, which I guess worked out just fine for Nintendo. I think for Natal to succeed, it needs integration with the traditional controller. Instead of making games that require you to use the Wii-mote, or the Move all the time, Natal’s camera system and the ability to map your body movements, plus facial and voice recognition should allow you to hold the good old Xbox 360 controller and then use body/limb movements, and voice controls, to enhance the normal gaming experience. Think taking penalties during football/soccer games. Throwing grenades in a FPS. Navigating the Xbox 360 interface like your garden variety Tom Cruise. Giving competitors the finger in a racing game, etc. The possibilities are endless!

But if I had to use the Wii-mote or the Move or Natal to play traditional games that already work perfectly fine with a controller, then I’m not really interested in that, since if it works, it works and there’s no need to reinvent the wheel.

That’s it from me this week. Off to enjoy what’s left of my birthday today. See you next week when I’ll be older but definitely not wiser.

PC Gaming DRM – A Sensible Discussion

Thursday, March 4th, 2010

The uproar over Ubisoft’s new DRM, that I covered in the 21 Feb WNR, got me thinking that how can a game company’s idea of a sensible DRM solution be so far from that of the average gamer. Did Ubisoft not know that their new DRM solution that requires a constant Internet connection would not go down with the general gaming community? Or did they simply not care?

So instead of having a whinge, like most of my other posts on this blog, I though it would be nice to try and take a balanced approach to the problem and analyse the situation closely, playing the Devil’s advocate if I have to. Perhaps it will shed light on any compromises that may make DRM workable.

No DRM

From a pragmatic point of view, DRM is not needed as it doesn't work, but game publishers feel better when games have it

Why do you need DRM?

Games get pirated. PC games especially. Game companies need to protect their products and make it as difficult as possible to pirate them. Games without DRM are an open invitation to online piracy, and also casual piracy where friends share a single purchase and install the game multiple times on multiple PCs. And without protecting their games, publisher fear that people will start to think that it is acceptable to pirate them.

But DRM has so far not stop games from being pirated. It may be effective against less popular titles that crackers ignore because it’s not worth it, but for the popular games, they are made online in a matter of days, if not sooner. Ubisoft may think their always connected approach will make the games harder to crack, but Silent Hunter 5, which uses the new DRM system, was cracked just a few hours ago, and less than 24 hours after the game was released.

It does make playing the games more inconvenient for people who have purchased the game, and it’s no secret that many resort to cracks to remove DRM from their games, or failing that, download the pirated version even after they’ve paid for the legal one.

Conclusion: Games get pirated regardless of DRM. At best, it slows the availability of the pirated version of make it more difficult to run, but determined users will find a way, and it might still be easier to deal with than DRM. All DRM does right now is to inconvenience legitimate customers.

SecuROM Logo

DVD check systems like SecuROM are outdated in today's online world

DRM Type 1: DVD Checks

These are the easiest form of DRM to crack, and the oldest around. Sure, some things have changed like blacklisting and background services being installed to prevent the use of DVD emulators, but again it’s only a matter of time before it is cracked. This is also the form of DRM that buyers of the game frequently removes, as having to find and insert the DVD every time you want to play the game is a pain. Also, it means you must carry the DVD with you if you want to play the game while away from home. And only one person can play the game at the same time. Not only that, the SecuROM loader may also be hard to remove and it can interfere with your legitimate apps. The more advanced SecuROM also requires online activation, which basically bundles a DVD check with the type 2 DRM method listed below. And even if you jump through the hoops, the game still may not work due to compatibility and other issues, and the only alternative is to crack it if you want to play it.

Conclusion: This type of DRM is the easiest to crack and potentially very annoying to legitimate customers. It is also quite outdated as it doesn’t offer multiple install limitations by itself, and serial  and perhaps time will see it phased out in favour of online based authentication solutions, like the Steam or Ubisoft systems.

DRM Type 2: Once only online authentication

EA/Dice’s Battlefield 2: Bad Company uses this method, along with the “limited install” method. After you install the game, you only need to go online once to authenticate it, and it will never check again until some 27 years later. DVD checking is removed, so once you do the initial online authentication, you’ll never have to “prove” your innocence again. To prevent people authenticating and then giving the game away to do the same, the same serial can’t be used too many times (more on that later). As with any kind of DRM, it can be cracked (and it is probably quite easy to do so as well), but legitimate users may find that they don’t need to do it, and multiple install limit of 10 usually is generously enough to never having to worry about this aspect of the protection. Of course, this means that you must have an Internet connection if you want to play the game, but not many people have machines capable of playing new games and yet have no access to the Internet.

If the authentication server is down, then new users can’t start to play games until it does up again, but you only have to authenticate once anyway. If the authentication service is shutdown and no longer supports aging games, then purchased games can’t be played, although it stands to reason that the game won’t be sold at that time anymore, or will be sold in a variety that comes pre-authenticated.

Additional online features, such as trophies/achievements, can be optionally enjoyed, although this probably turns the game to a “type 3” (see below) DRM, where logging into the optional online environment requires some sort of rudimentary authentication check (although probably less involved than a true “type 3”).

Conclusion: This is probably the most sensible type of DRM, although like all others, it fails to prevent piracy. It does prevent most legitimate users from having to resort to cracks to play the game conveniently, and this is also the least intrusive method, requiring no background apps that are hard to uninstall or constant Internet checks.

Steam logo

Steam's popularity shows that there are still some kinds of DRM people might accept

DRM Type 3: Once every startup online authentication

Steam uses this kind of method, although it does have an offline mode. Every time you start the game, it will check online to make sure you’re running a legitimate version. This again is easy to crack, and is slightly annoying to legitimate users as it locks them to a platform like Steam, and it means they need to ensure they have an Internet connection whenever they want to play the game. However, Steam does offer an offline mode that works like the “Type 2 DRM” above. Other platforms, do not. Platforms such as this also offers online features, such as chatting, trophies/achievements and other community features, that a totally offline game would not (or a game that loses its Internet connection during a session). If the authentication server is down, the you’re out of luck. If authentication support is removed due to old age, then you’re left relying on the platform operator to do the right thing and release offline patches, or otherwise, all your games will be unplayable. Judging from Steam’s success, people don’t seem to mind these restrictions too much and it’s unlikely to cease supporting games, although given a choice, most people would probably prefer not to have the Steam client on their system at all.

Conclusion: This kind of DRM is just about acceptable to the masses, although the option to go completely offline is required. The additional online features, which are optional, does add value to games. But you are reliant on others to ensure the authentication server is online.

Ubisoft Logo

Ubisoft uses the "constant authentication" method, much to the disgust of gamers

DRM Type 4: Constant connection online authentication

And we come to Ubisoft’s system. It doesn’t work because it’s already been cracked. And it inconveniences legitimate users because those without a steady, constant Internet connection won’t get to enjoy the game as it pops up an error message every time the connection dies. It also means it’s impossible to play the game with an Internet connection, so no offline mode. The same kind of additional online features can be offered as with the “type 2” and “type 3” DRMs.

Conclusion: This type of DRM seems to offer no advantages to the other kinds of online authentication, other than to show the game publisher’s total lack of trust in their customers. The pirates will play the cracked version with the authentication part removed, while legitimate users will play games hoping their Internet connection, or the authentication server, doesn’t die.

DRM Type 5: Multiple Install Limitations

Often used in combination to one of the above DRM types, multiple install limitations places a limit on how many copies of the game you can have installed on computers at any one time. The authenticate once DRM relies on this to ensure a single serial isn’t used hundreds of times over. This is different to how many concurrent gaming sessions you have on at any time, which may be just the single. You may need multiple installs for multiple PCs you have at home or work. Or if you’ve changed PCs, then you will need to have another install. The older type of system will keep track of how many installs you’ve made, and once that limit is reached, you won’t get to install the game anymore. In the bad old days, the limit wasn’t very generous, and people who upgrade their PCs a few time will then get locked out and have to contact tech support to unlock the game. The newer kind allows you to uninstall a copy to get back an “install credit”, which then allows you to install it on as many new computers as you wish, as long as you keep on uninstalling the copy on the old computer.

This type of limitation may be a bit redundant depending on which type of authentication the game also uses. With the type 4 constant connection DRM, this is redundant because the authentication server is able to track how many concurrent sessions there are and ban any serial that has too many. Even with the once at start up authentication method, this can be checked during authentication, and a pirated serial is likely to have many trying to authenticate at the same time from all over the world (this is the theory anyway, in practice, the pirated version doesn’t even need to contact the authentication server).

In real practice, there is really no need for this type of DRM unless it’s coupled with the once only type of authentication (type 2), and to be fair, this is usually the case. For example, Ubisoft’s new DRM places no install limits (it will only allow one session at any one time). Steam, likewise, has no install limits. But in some rare cases, like Bioshock 2, this limitation is placed (and it’s the bad old kind, the one that requires you to call tech support) along with a SecuROM DVD check and once per start up online authentication (Games for Windows).

Conclusion: This one is only need with the authenticate once method. Using it with any other method in place is overkill.

So what kind of DRM is acceptable and unacceptable to the general public?

So we get to the crux of this blog post. Just what kind of DRM are people willing to accept, and will still provide game publishers with that false sense of security that they crave. We’re of course talking about people who are willing to pay for games in the first place, as people who pirate will always do so either because they can’t afford to do anything else, or because they don’t want to. Based on the above analysis, here’s what’s acceptable and reasonable:

  • Online authenticate, but please only do it once, even if it means install limits
  • If you must authenticate for each gaming session, at least have a fallback offline mode for those with wobbly Internet connections and there should be no install limits
  • Neither of these methods should use DVD checks

And of course, what isn’t reasonable:

  • DVD checks because it really doesn’t protect the game publisher, as it is too easy to get rid of, and is redundant if used with online authentication
  • Constant online authentication – it’s just a bad idea that offers no extra protection for the publisher, and offers plenty of reasons for gamers to abandon the system for a pirated version
  • Combining two or more of the five listed types of DRM above (excluding the combination of type 2 and 5, since once only authentication can only work in conjunction with install limits)
Steam Achievements

Online services such as achievements can add to the gaming experience, while doubling as a DRM system

If DRM doesn’t prevent piracy, and if game companies must have them as a security blanket, what can game companies do to compensate paying customers for the inconvenience or encourage others to pay for the game?

The answer is already mentioned above: have lots of online based, but optional services that helps to provide extra value to the legal version. One thing the pirated version find it hard to do is to connect online to official servers, since any connection could invalidate the installed version or prevent usage. So having these online services like chatting, video/screenshot uploads, trophies/achievements, and perhaps even extra downloadable content (free or paid for), will all help convince people that the legal version is the best, most complete, version of the game.

And of course, price the game competitively, especially downloadable versions that offer savings to the publisher in terms of production, transportation and retail costs.

But whatever game companies do, they should respect paying customers and respect their legitimate concerns about annoying DRM system. Do the best to ease the  inconvenience and compensate customers for their troubles. Don’t force them to prove time and time again that they’re not breaking the law by adopting a guilty until proven innocent attitude.

And then, and only maybe then, they’ll win back some of the people they’ve lost to piracy.