Archive for the ‘Gaming’ Category

Weekly News Roundup (September 23, 2018)

Sunday, September 23rd, 2018

Welcome to another issue of the WNR. Many of you read this roundup via our newsletter, and if you do, you might have noticed that it was our 600th issue last week. There’s a pretty strong link between the newsletter and this WNR, as both became regular features at around the same time, some 11 years ago. To put that into perspective, when the WNR first started, the iPhone was only a couple of months old. That’s the original iPhone, the one without any numbers (or now, Roman numerals/letters) after it. 2007 was also the year that Netflix started their streaming business.

So suffice to say, a lot of things have changed since then. But as you’ll find out in this WNR, some things stay the same.

Copyright

Naruto to Boruto: Shinobi Striker

Some Denuvo games are being cracked on the day of release

So 11 years later, DRM is still around and still a pain in the you know what. It used to be the controversial SecuROM that was causing all sorts of problems like constant reactivations, rootkits, these days it’s Denuvo with its potential performance problems. But publishers, just like back then, don’t care too much about the problems DRM like Denuvo and SecuROM bring, not if it protects their games. At least in Denuvo’s defence, it does actually work, for a while. That “for a while” is getting shorter and shorter though, and a new batch of games with the latest Denuvo version has just been cracked.

It’s kind of sad that publishers continue to use DRM even though there’s plenty of evidence that it’s actually making for a poorer user experience for their products, like how framerates for ‘Mass Effect Andromeda’ went up by 12%, in one test, after an official patch removed Denuvo protection from the game recently. There’s is also the negative PR for when a game is announced to use Denuvo, and that may even translate to lost sales.

But you take a look at ‘The Witcher 3’ from the one major publisher who is staunchly anti-DRM, and you look at its sales, and you wonder, is DRM really needed? Despite gamers knowing that the game, being DRM free, would be instantly piratable, 1.5 million people still chose to pre-order the game. And even after release (and after the pirated version was floating freely online), 6 million more copies were sold in the first six weeks. And the game continued to sell well two years after release, with sales in 2017 outnumbering that from 2016 – and all the while, the game was DRM-free and pirated everywhere. This made the ‘Witcher’ series more popular, sales wise, than the likes of ‘Fallout’, ‘Borderlands’, and the entire ‘Batman’ franchise.

The ‘DRM-free’ equals ‘piracy’ equals ‘lost sales’ equation doesn’t seem to compute.

High Definition

New Netflix Interface

Unique local content, interface improvements, key to being competitive for SVOD providers

The SVOD marketplace is getting very competitive. Even though Netflix has a huge share of the market, other players like Amazon, and here in Australia, Stan, are all vying for a slice of the, admittedly still growing, pie. This means that it’s more important than ever for SVOD platforms to be able to stand out from the crowd, to offer something unique. And plain old original content isn’t enough, increasingly, SVOD platforms are now offering localised original content.

Take Australia for example, the local SVOD outfit Stan has already released several original Australian series and even a movie, while Netflix has one in the works as well. And from Netflix, here in Australia, we can watch series from China, Brazil, Spain, France and many other countries.

And apart from unique content, there’s also the need to constantly improve the user experience. The apps for most streaming platforms are already pretty slick, but there are always room for improvement (even if it simply means removing certain features that are no longer useful, such as user reviews and star ratings).

Improvements to playback quality, in terms of 4K UHD, Dolby Vision, Dolby Atmos, and soon, HDR10+ are also an important way to keep things fresh.

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And on that note, we come to the end of another WNR. I have no idea what issue this one is, since I haven’t been using issue numbers with the WNR. Probably somewhere just north of 500, is my guess. See you next week!

Weekly News Roundup (September 2, 2018)

Sunday, September 2nd, 2018

How are you holding up on this fine/rainy/cold/hot/windy day/night (scratch off any that don’t apply)? You know why I’m here. I know why I’m here. So let’s get started with the roundup.

Copyright

TorrentFreak

News website TorrentFreak gets blocked

The war on piracy has had its share of collateral damage, and I guess if you think about it, torrent news website TorrentFreak getting blocked by piracy filters isn’t the most surprising news story. I mean when copyright holders are having their own websites blocked by mistake, getting TorrentFreak, one of the most well known sites that cover torrent and piracy related news blocked by “mistake”, isn’t beyond the realms of possibility.

Now, I’m not saying that TorrentFreak was gagged in an act of censorship abuse, but when a site covers so much torrent and piracy information, much like what we do here, getting blocked because of some not very smart auto-blocking algorithm, or worse, some human reviewers that fails to understand what the site is about, is fully expected. But that’s the nature of filters – they’re more right than wrong, but they’re not 100% right all the time.

I guess it would be asking too much for these blocking services to provide an easy way to appeal blocking decisions. Some of them do, but often the process is so lacking in transparency, that you don’t really know you’ll getting a proper review, or you’re just getting an auto-reply. Even the likes of Google is guilty of this, because it seems they make it deliberately vague as to whether humans, or an algorithm, make decisions on what’s allowed and what’s not (I suspect it’s most likely an algorithm though, as the other way would open them up to all kinds of lawsuits).

So all of this makes you want to say f*ck you to filters, site blocks and censorship. But that will probably just get you filtered.

FCK DRM

Say FCK to DRM

GOG has been saying f*ck you to DRM for a while now, but they’ve never had a website about it. They do now. GOG’s FCK DRM initiative is about educating people about why DRM-free is important and how they can get DRM-free content. If you’ve been reading this website, you already know the reasons. DRM-free means you’re not beholden to some publisher who may decide to one day to no longer support the DRM’s authentication servers, or the software used to decode the DRM’d content.

DRM also means you lose your rights as a consumer to back up content. You may also lose interoperability, meaning stuff you’ve purchased on one device may not work on another device.

None of this would be as big a problem except for the fact that DRM doesn’t even work, and so we’re essentially having to put up with all of these restrictions for no other reason than to give rights-holders a false sense of security.

In other words, FCK DRM!

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And on that happy note, we come to the end of another WNR. More of the same next week, probably. See you next week.

Weekly News Roundup (August 19, 2018)

Sunday, August 19th, 2018

So how did the last week treat you? All good, I hope. Things are as they are in the Digital Digest HQ, which means that, for this week at least, we do have some news stories to cover. So without wasting much time …

Copyright

Piracy site blocking is now more common than ever, and while Australia has adopted our own version of this, there has always remained a sense of skepticism about its effectiveness. Which is why Australia’s Department of Communications and the Arts has been tasked with carrying out a yearly survey that not only looks the state of the war against piracy, but also at how effective, or ineffective, piracy blocking has been. The result? A mixed bag, really.

Piracy Love

Fewer pirates are downloading more in Australia after piracy site blocking was introduced

While the piracy rate appears to have taken a big fall in the last year since piracy site blocking began on a mass scale, but that seems to be a odds with the calculated piracy download stats, which have risen dramatically in the same time period. In other words, there are fewer pirates, but the pirates are downloading way more than before, if the survey is to be believed.

While the report offers no explanation for this, one that comes to mind could actually see site blocking being to blame. We know that many are now using VPNs to bypass the site blocking, and pirates paying for a VPN and wanting to get what they paid for may be downloading more to make up for their “losses” – the fact that VPNs also offer some privacy protection to alleviate any monitoring concerns by pirates, could also help to explain the free-for-all downloading attitude. So site blocking equals more piracy downloads, possibly.

And the report also painted a big problem in the creative industry’s view on pirates – pirates are the biggest spenders as well. The report found that the people who say they use a mix of pirated content and paid for content, hybrid users, are actually far bigger spenders on average than those that only do things legally. Unfortunately, site blocking has reduced the number of hybrid users and increased the number of legal-only users, which is another way of saying that site blocking may have turned some big spenders into smaller spenders.

Now, that’s probably not what’s happening, but what does seem to be the case is that people are spending as much as they’re comfortable spending, and if they’re asked to spend more to consume more (due to the piracy route being blocked off), they would simply choose to consume less. Those that do pirate, based on the survey, are also big content consumers that will get their content legally and illegally depending on how much of their budget is left. Blocking access to pirated content won’t magically increase their spending budget and allow them to purchase, instead of pirate, the content they seek. Of course, there are those that do have the spare cash to spend and blocking piracy sites may force them to spend it, but I would think people like that are in the minority – most people would still want to do the right thing if given a chance, but will often do the wrong thing if they don’t see any other, affordable, legal option.

And the people who say they only use piracy to get their content fix – these people have no ability of no inclination to spend money on legal content, and so there really is no point stopping these people as they simply can’t or won’t spend money, at least from a revenue raising perspective.

But if you’ve been reading this blog on a regular basis, then you already know this.

Gaming

What you may not know is that the new fad that is game streaming may just be another layer of DRM for publishers to control how we play “their” games, at least according to GOG.

GOG.com

GOG’s anti DRM movement not getting traction among big game publishers

GOG, the game platform/store that specialises in classic and DRM-free games, truly believes that game streaming is just another way to rob gamers of the “ownership” of their legally purchased games. This instead turns gaming into a subscription model, where the publishers have full control of how, where to play their games, and how much you have to pay for the privilege.

They have a point. And while it’s a fun thing to be able to play the latest AAA games on platforms that were never designed for them, like a Chromebook, it’s hard to imagine that hardcore gamers that are willing to spend thousands on a gaming PC will be willing to put up with the deficiencies of game streaming, such as latency issues.

But what if publishers started monetizing classic games via the streaming format, which would then allow gamers to play old games on system that were never designed to play them, and doing so without any technical hassles or the need to re-engineer games. Would that represent a threat to GOG? GOG’s answer is both surprising, and also not, as they say publishers have never had an interest in monetizing old games, which has allowed GOG to create a niche space for themselves and to bring these publishers extra revenue without the publishers needing to do anything. It’s surprising that publishers would allow GOG to make the bulk of the profit, but also not surprising that publishers today only care about the AAA titles and have no respect for all the classics in their inventory. You can extend this to classic movies and TV shows, since there are so many that would love a home on Netflix, but aren’t there because rights-holders can’t be bothered (or are demanding too much in licensing fees to make the whole thing viable).

As for GOG’s crusade to get publishers to join the DRM-free movement, the big ones aren’t interested at all, according to them. This is despite GOG’s own AAA title, The Witcher 3, being released DRM-free and “the world didn’t end”, in their own word. It’s still selling well, despite it being DRM-free from day one. Sometimes it’s not about logic or facts, but all about fears and prejudices.

A lot of things are like this, these days.

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And on that downer of the note, this is the end of another roundup. Have a good one and see you next week!

Weekly News Roundup (August 12, 2018)

Sunday, August 12th, 2018

Hello again! Welcome to another edition of the WNR, where we look back at the week’s most important news stories. Or at the very least, the week’s most interesting stories. Or perhaps more succinctly, the most interesting stories that I managed to find in the week. Even more accurate, the most interesting stories that I managed to find and had to time write up this week.

So as you can guess, not a huge number of news stories to go through this week, but quality/quantity etc…

Copyright

Piracy Love

Those who pirate the most also buy the most, according to a new study

When you’ve covered copyright stories as long as I have, you start to see the same sort of news stories over and over again. So it was no surprise that this week, we had a story of yet another study that proves legal measures haven’t been at all effective, certainly not as effective as providing consumers with better legal options. The researchers found clear links between “piracy and the availability and affordability of content”, but failed to find similarly clear links between the use of legal measures and a reduction in piracy, or additional revenue for rights-holders.

The researchers surveyed more than 35,000 people and found even more striking links. Most notably, they found that pirates, far from being no good freeloaders, are actually the people that spend the most money on buying legal content. On the other hand, people that don’t pirate at all tend to spend far less on buying legally. Which is why the much touted plan to kick pirates off the Internet, via three-strikes or other means, will end up leaving the best customers unable to buy anything.

The study also found an interesting outlier in German, where piracy did not decrease as much as compared to the other studied countries, despite an increase in better legal options. The researchers theorize that this may be because German already had a low piracy rate that that there was some kind of floor to any potential decrease. In other words, there will always be a portion of the population that will resort to piracy, no matter what measures are taken to prevent it.

But some measures do seem to work, in that it works to put the fear into those not toeing the official line. Nintendo’s recent lawsuits against ROM download sites appears to have had the desired effect, and one of the biggest ROM sites, EmuParadise, has decided to take pre-emptive action by removing all ROM downloads from the site.

Crisis Force

Criminally underrated games are still being played via emulators and ROMs, but Nintendo has other plans

While it’s hard to argue against the dubious legal nature of ROMs in general, it’s sometimes hard to see where the harm is when you’re talking about obscure games that hardly anyone plays any more (and some games, weren’t even played that much when it came out). It’s true the likes of Nintendo and Sega are constantly republishing old games for release on their newer console platforms, but these are often remastered and reworked, and so it’s not quite the same as playing the original game on an emulator.

I guess it wouldn’t be out of the realm of possibility for sites like EmuParadise to separate ROMs into these two categories, the ones that still have value commercially, and the ones that belong to the abandonware category, and only offer ROMs for the latter. But while possible, this might not be practical, as there are an awfully large number of ROMs to sort through.

I don’t know if other ROM sites will follow EmuParadise’s example and either close up shop or try and become a community about ROMs and legacy games, but not offer them for download. But I suspect more will follow, either that, or Nintendo will start suing more sites.

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And on that note, we come to the end of another WNR. I’ve asked my magic eight ball and it has told me that the next week will be filled with wonderful surprises, not just for me, but hopefully for all of you. Back this time next week see if I’m right.

Weekly News Roundup (July 15, 2018)

Sunday, July 15th, 2018

Welcome to another edition of the Weekly News Roundup. The World Cup is near an end, tears and cheers aplenty, but one can’t help but be disappointed at how things are run these days. Not to say that the World Cup isn’t an exciting event, it is, but it just all seems so sterilized and commercialized. The news about the English team being fined for wearing the wrong socks, from a sponsorship point of view, just proves something isn’t quite right with the game these days.

And what does that have to do with copyright, digital video and gaming news? Nothing really, but every WNR has to have an intro and, to be honest, I’m really struggling to write a “related” one this week.

And oh yes, there’s news to cover. There are a few stories to cover, but none are what you would call the most ground breaking news stories, so this WNR will still be rather short.

Copyright

Denuvo

Denuvo cracked again

Game crackers have won the latest bout with Denuvo, with well known game cracker Voksi cracking the latest version of the controversial anti-tampering system. Describing it as the “most bloated” version of Denuvo yet (with a 128MB game executable consisting of only 5-6MB of game code, the rest being Denuvo code), Voksi cracked the game ‘Puyo Puyo Tetris’ protected by v4.9++ of Denuvo, which then helped him to crack the bigger profile ‘Injustice 2’, which uses the same version of Denuvo.

This follows a recent trend of Denuvo failing to protect major titles after it had a great run, to be fair, over the last few years. It appears that a weakness has been exposed in Denuvo’s system and that Denuvo has not been able to effect a more permanent fix. Introducing more VM, encryption and obfuscation layers on top of Denuvo appears to only work in slowing down crackers, not stop them. And all of this is happening at the expense of resources.

Voksi’s grudge against Denuvo is well known and he (or she) has vowed to never stop cracking Denuvo (which he refers to as a “cancer”) until the protection is no longer feasible. With such bloat, and with the speed in which games are being cracked, it appears that particular moment may not be very far away.

High Definition

You know it’s a slow news week, for both us and Netflix, that they and us both report on this “new” download feature. The new “Smart Downloads” feature will automatically download new episodes for already downloaded shows, while deleting ones that have been watched to make room. It will only work via Wi-Fi and it will probably save you about 30 seconds of work if you had to do this manually, and some will probably turn it off because they don’t want Netflix to be downloading in the background without their knowledge.

Gaming

Dolby Vision

Dolby Vision comes to the Xbox One

Now here’s something slightly more interesting (emphasis on the word “slightly”), Dolby Vision support is coming to the Xbox One S/X. It’s already available for those that are part of the Xbox Insider program, as a preview, but if it works well, there’s no reason why it won’t be coming to a main update soon. Unfortunately, it only works with Netflix at the moment, and not with Ultra HD Blu-ray as you might expect it to, which is a bit strange.

For those interested, Dolby Vision is a proprietary, closed HDR format that offers several improvements over the more popular and open HDR standard, HDR10. There’s also a HDR10+, which aims to take on Dolby Vision, but in a “we don’t like to pay licensing fees” manner.

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So not too long, and not particularly important news stories, to be honest. But that’s all we have this week, so what can you do? See you next week!