Archive for September, 2008

Weekly News Roundup (21 September 2008)

Sunday, September 21st, 2008

A very quiet week this week. Don’t know why, but it was really just the same discussions last week being rehashed again. Maybe the financial meltdown on Wall Street has something to do with it, or maybe last week’s topics were just too interesting (Spore DRM, mainly). I posted the analysis of the August 2008 NPD figures, and my broken PS3 should be returned to me early next week (fingers crossed that it’s properly fixed and remains so).

CopyrightLet’s start with the copyright news. Police officers in Chicago are now reporting to the RIAA before their own bosses, in policing copyright infringement for the RIAA. How do you feel about tax payer funded enforcement officers, whom are licensed to use deadly force, now working for the a private industry group to protect their profit margins. Not feeling so good? Well, that’s the sad reality these days.

EA backs down over Spore DRM

EA backs down over Spore DRM

Last week was all about Spore’s controversial DRM, and after a lot of public pressure, EA has relented and eased the DRM restrictions. You’re still limited to one account per copy of the game, and the installation limits still exists, but you are also now able to de-authorize computers that the game has been installed on, so you can install the game on as many computers as you need, except there is a limit to the number of computers the game is installed on at any one time. Sounds like a fair compromise, but does this really stop the pirates who just rip the entire DRM scheme out from the game and make it have unlimited installs? Sometimes I think that DRM isn’t aimed at pirates at all, but at legitimate users as a way to control their spending. In the past, you can install the same game as many times as you want. But now they want to change this, and it’s as if publishers now want to make you pay 3 or 4 times for the same thing in the same household. I can only see this helping piracy to thrive, because being cost free is a huge incentive, but even to those who want to pay for games, having a copy that’s less restrictive would be nice. So I can see people buying the game, but still downloading the pirated version just so they can use it the way they want to.

Will Wii Homebrew increase piracy?

Will Wii Homebrew increase piracy?

Onto gaming piracy of a different kind, the Wii homebrew community has been working on many ways to hack the Wii. One of the very first game on the Wii, Zelda: Twilight Princess, had a buffer overflow exploit in it that allowed custom made applications to run on the Wii, including home made games. And as you would expect from the ongoing development of this hack, there is now a software solution to play backed or downloaded up Wii games, opening up a whole new level of piracy for the most popular console in the world. There was a YouTube video of it in action playing, ironically, a backed up version of Twilight Princess, but it has since been removed. Software solutions are easily fixed though through firmware updates, so I’m sure Nintendo will try to plug this loophole very quickly. But then again, the same principle applies to the hack it self, in that it’s software and so can be easily modified to skip around any attempts to shut it down from Nintendo. Or one can just forgo firmware updates.

High DefinitionOnto HD news now. Last week, Blu-ray sales had their best week in the Nielsen VideoScan charts, accounting for 12% of the top 20 titles by sale volume compared to DVD. In other words, it means that out of the top 20 selling titles by volume, 12% of it was Blu-ray, with 88% belonging to DVDs. That may not sound like much, but the usual percentage for Blu-ray is under 8%. But it turns out that was just a one-off, as sales dropped back down to 8% this week. It seems that the Blu-ray only re-release of Transformers had a huge effect on sales, but it didn’t last long. More meaningful figures will emerge once Iron Man and The Dark Knight hit shelves, then we can see how much of an impact Blu-ray is having on the home video market. Don’t forget to keep a bookmark on this forum thread, where I’ll be posting the sales numbers every week.

NetFlix: Blu-ray not making an impact in 2008

NetFlix: Blu-ray not making an impact in 2008

NetFlix says that Blu-ray won’t be having much of an impact in 2008. The sales figures that I’ve been posting does back this up, where the Blu-ray sales percentage compared to DVD has been around 5 to 8% throughout the year, with peaks for Blu-ray whenever a new hit movie is available. The last 6 months, a short while after Toshiba announced the end of HD DVD, hasn’t seen a dramatic rise for Blu-ray sales at all (still averaging around 6-7%, which is better than before HD DVD’s fall). NetFlix also believes that Blu-ray prices will fall soon, which will make it more appealing to consumers. I wish that were true, but I’ve kept a close eye on prices ever since last year (for updating my Blu-ray and HD DVD deals page), and if anything, they’ve gone up after the fall of HD DVD, not down. The retail price is the same ($27.95 at Amazon for “hit” titles), but there has been less sales (2 for the price of 1 deals are one, replaced mainly by 3 for 2 deals where the prices are hiked up for the sale). The number of sales are still good (check out the deals page now, and there are half a dozen sales right now), but the prices are higher. The situation is the same in Australia, where older titles are now available for $25, but new titles are still $40-45, which is ridiculously high (the highest price for DVDs is $30, and most are available 3 months after release for under $20). Price drops will help Blu-ray, but it negates the whole point of having a new (and more expensive to manufacture) disc format if profits can’t be increased through price rises. If the high priced Blu-ray isn’t selling and isn’t providing studios with more profit, then you can say that Blu-ray has been a failed experiment in trying to market a more expensive movie format to replace a cheaper one. If Blu-ray prices drop to DVD levels, then studios won’t have benefited much at all, except to replace a cheaper to manufacture format with a more expensive one, albeit providing consumers with a better product (but with more DRM).

To further back up my point about Blu-ray being an experiment in trying to jack up prices of home movies, the BDA says that Blu-ray price drops are not happening anytime soon mainly because Blu-ray isn’t selling in as great numbers as they would like. So Blu-ray will remain expensive and unpopular because it’s unpopular? I think studios need to come to their senses and see that Blu-ray won’t help them increase profits, and so they should accept that and lower prices. I still like Blu-ray because I like HD, and so I would want it to succeed. Proper HD video is better than upscaled DVD for sure, but not worth twice as much money, as the studios seem to think.

And while H.264 is on it’s way to becoming the industry standard for this generation of video, On2’s latest codec claims to be able to save up to 50% on bandwidth compared to H.264. H.264 is already very efficient, and if On2’s codec can be even more so, then that’s good news for online video streaming and downloading.

GamingAnd finally in gaming, the Xbox 360 is finally having a great time in Japan, as it rose to the top of the sales charts, even going above the Wii. It’s all very “one-off-ish”, of course, as the reasons for the sales surge are many. Low stock from a previously high demand game, a new game that’s attracting users, the price drop and the increased HDD, all helped to make it number one in Japan for the first time ever. It’s not easy for an American console to make it big in Japan, and I think Microsoft has finally understood the reasons why – games matter! And getting the Japanese game producers on-board is more important than anything there.

The Blu-ray drive reading error is not new

The Blu-ray drive reading error is not new

Staying in Japan, the PS3 has a new firmware but it’s for Japanese consoles only. You can install it if you live outside of Japan, but it’s not compulsory (and it doesn’t to anything). I’ve still not seen any response in relation to firmware 2.42 and the Blu-ray drive problem – I’m still thinking it’s more than a coincidence, but also more than just a firmware problem. My current theory is that 2.42 was released to “flush out” the consoles with bad Blu-ray drives – the bad Blu-ray laser is a design fault for quite a few PS3s, and the problem existed before 2.42 with similar symptoms. The fact that after 2.42 came out, the report of problems suddenly increased suggests there is some relation there. But I don’t think 2.42 “breaks” perfectly working PS3s, but it might help those problems show up sooner.

That’s all the news for this week. Not much, I know. Hopefully next week will bring more news. See you then.

My PS3 just broke – Part 3

Thursday, September 18th, 2008

Just a small update on what’s going on with my broken PS3. I sent it out as instructed last Friday, and I received an email from Sony that they have received the PS3 on Wednesday (yesterday). They also said that there is a wait of up to to 10 business day for the replacement to be sent out, and then a couple of more days for it to be delivered to my house. So it’s looking like about 3 to 4 weeks in total, which isn’t too bad, but compared to the 8 day turnaround (6 business days) of my Xbox 360 RRoD repair, it’s not the best. I think Microsoft used a courier service but Sony relies on the postal system to send/deliver the console, so what would have been two business day round-trip is now a one and half week affair. The 10 business day turnaround also seems a bit long, considering Microsoft actually repaired the same console I sent them, whereas Sony is providing a refurbished one (they should have ready to ship reburb’d consoles just sitting there waiting to be sent out, so it shouldn’t take that long). Hopefully, that’s just a conservative timeline, and I will get my PS3 back sooner.

To be continued …

Update (Friday, 19 September): Got an email from Sony that my PS3 is being returned to me by registered post. So with luck, I should get it back on Monday!

Game Consoles – August 2008 NPD Sales Figure Analysis

Tuesday, September 16th, 2008

Welcome to another edition of our monthly NPD US game console sales figure analysis. We are now looking at officially the slowest months in terms of video games sales, at least when hardware is concerned (software sales depends on which titles are released during the month). You can read last month’s analysis here. The figures are from NPD, a marketing research firm that releases games console sale data every month.

The figures for US sales in August are below, ranked in order of number of sales:

  • DS: 518,000 (Total: 22 million)  
  • Wii: 453,000 (Total: 11.9 million)  
  • PSP: 253,000 (Total: 12.5 million)
  • Xbox 360: 195,000 (Total: 10.9 million)
  • PS3: 185,000 (Total: 5.3 million)
  • PS2: 144,000 (Total: 42.6 million)
  • NPD August 2008 Game Console US Sales Figures

    NPD August 2008 Game Console US Sales Figures

    NPD Game Console Total US Sales Figures (as of August 2008)

    NPD Game Console Total US Sales Figures (as of August 2008)

    My exact prediction last month was this:

    I think it will be somewhat similar, maybe the Xbox 360 can overtake the PS3, maybe it won’t. There won’t be any dramatic changes, I don’t think.

    I basically didn’t make a prediction last month, other than to say that the Xbox 360 and PS3 sales would be close. And I guess I was right on this account, since the Xbox 360 managed to outsell the PS3 by a nose this month. The other “surprise” was the drop in Wii sales, but as mentioned before, August is a slow month.

    The Xbox 360 managed to beat the PS3 by a whisker this month, thanks largely to the price cuts. The momentum is definitely with the PS3 at the moment, because even with the price cuts, the Xbox 360 could not significantly outsell a PS3 that is double the price (360 Arcade versus 80 GB PS3). From Microsoft’s perspective, and coming from the relatively failure of the original Xbox, if it can keep up sales with the PS3 while getting some penetration into the casual gaming market dominated by the Wii, then it should be happy with the outcome now-gen console war. The problem is that you feel with a price cut or two, the PS3 will start selling in much greater numbers as PS2 users start to upgrade, and the Xbox 360 won’t be able to compete. And a cheaper PS3 will probably mean fewer Xbox 360 sales as well, so it’s doubly hit. Microsoft needs to come up with something more than price cuts to entice users. If you want to best console from a technology point of view, then it’s the PS3. If you want the most fun console, then it’s the Wii. So where does the Xbox 360 come into all of this? That’s the problem Microsoft has to solve.

    PS3 hardware sales is still largely dependent on software releases, as people are still searching for a reason to upgrade to the PS3, rather than doing it naturally. The price is the main issue here, but the good news for Sony is that price related problems are the easiest to solve (solution: cut them when you can afford to). LittleBigPlanet will be released next month, so that’s another eagerly awaited title that will help with sales. 

    As mentioned before, Wii sales dropped due to decreased damand and stock issues. The Wii hype will die off eventually, but there will always be a ready supply of casual gamers wanting to experience the Wii. All the “Wii is dying” stories following the release of the NPD figures are a bit over the top really.

    Now let’s have a look at the software charts. August was pretty much dominated by Madden ’09, with the title in the top 10 an amazing four times for each different console, accounting for 61% of top 10 sales (by unit). Despite the gains the PS3 is making, the raw numbers still favour the Xbox 360 and the Xbox 360 version of Madden stole the show in August with one million sales and 28% of the top 10. The PS3 version of Madden was next on the list, but only about 65% of the sales the 360 version made. The Wii version of Madden made the top 10 too, but it was at 9th position. It shows that with traditional titles such as Madden, the 360/PS3 (and even PS2) still has more selling power than the Wii. Overall, Xbox 360 sales accounted for 37.7% of the top 10. Wii software sales are still relatively strong, accounting for 29.2% of top 10 sales. The PS3 was third with 18.1%. Here’s the complete list of the top 10 software sales (check out the links for cheapest, usually Asian but region-free, version of the game available from Play-Asia, for example, Madden 09 for 360/PS3: both under $50):

    1. Madden NFL 09 (Xbox 360, EA) – 1,000,000
    2. Madden NFL 09 (PS3, EA) – 643,000
    3. Madden NFL 09 (PS2, EA) – 424,500
    4. Wii Fit w/Board (Wii, Nintendo) – 394,900   
    5. Mario Kart w/ Wheel (Wii, Nintendo) – 328,700
    6. Wii Play w/ Remote (Wii, Nintendo) – 200,200
    7. Soul Calibur IV (Xbox 360, Namco) – 174,000
    8. Too Human (Xbox 360, Microsoft) – 168,200 
    9. Madden NFL 09 (Wii, EA) – 115,800
    10. Guitar Hero: On Tour (Nintendo DS, Activision) – 111,200

    And so it’s prediction time for next month. Don’t know why, but I really don’t want to make a prediction for September. Star Wars: The Force Unleashed will be a good seller. Lego Batman could make the top 10 too. But both of these are multi-platform releases, so you would think the Xbox 360 would benefit more, but with the price cuts already done with, the momentum could swing back to the PS3 again. The Wii will sell well, and probably recover a bit just in time for the holiday season. More of the same it is then. See you next month.

    Weekly News Roundup (14 September 2008)

    Sunday, September 14th, 2008

    I haven’t had the best of luck in the last few months with technology. The main server’s hard-disk broke in March, then the entire data-center exploded in June. Both of my computers started acting up in August (managed to fix them both though), and now my PS3 is broken. And as covered on the blog, my Xbox 360 broke in January (well, that one was expected). Out of all the electronic equipment I’ve bought, including computers, only 2 devices have ever broken and required warranty service. Both were now-gen game consoles. Coincidence? Or perhaps just a side effect of the game console wars.

    CopyrightCopyright news first. There’s a lot about the hit game Spore this week. Unfortunately, most of the coverage was not about how great the game is (and it is pretty good), but about the draconian DRM that EA felt the game needed. Not only is the game limited to 3 installs, it also limits each copy of the game to only one account, meaning you cannot install multiple copies of the game and play them at the same time on different computers. If you have two computers, you need to buy two copies. 

    EA spokesman speaks about Spore DRM

    EA spokesman speaks about Spore DRM

    And about only being able to re-install the game 3 times – imagine if the game stuffs up and you need to re-install it, or if you’re running out of disk space and you uninstall the game only later you find that you want to play it again, or that you need to do an OS re-install and then re-install the game – is 3 times really enough? As expected, there was a backlash, most prominently on Amazon where Spore’s product rating had been reduced to a single star, the worst possible rating. Almost makes you want to get the pirated version just to avoid these stupid restrictions? That’s exactly what a lot of people are doing, including people who have purchased already, making Spore the most pirated game in history. Nice one EA.

    Not content with ruining one hit game, EA wants to do it to Red Alert 3 as well. Red Alert 3’s DRM is limited to only 5 re-installs, needs online authentication, but at least it doesn’t require the CD to be present. If you need more re-installs, you’ll have to call EA tech support. Or you can just apply the no DRM hack, which I’m sure will pop up around the Net in no time. I like the public backlash in response to what EA is trying to do to PC gaming. It’s one thing to prevent piracy, but to inconvenience legitimate users in such a way is just stupid. Hopefully the no DRM movement, led by Stardock’s Sins of a Solar Empire, will gather pace and gaming DRM will be as unpopular as music DRM is right now. Speaking of Sins of a Solar Empire, it’s doing rather well, having sold over half a million copies despite having no DRM. The game also has low system requirements, which has also helped sales. Not bad for a game that doesn’t even have a storyline mode.

    RealDVD: Legal DVD copying? But at what cost?

    RealDVD: Legal DVD copying? But at what cost?

    Back to digital video DRM. Real Networks is set to release a new software called RealDVD, which is the first commercial and legal DVD ripper on the market. What it does is rip DVDs to your hard-drive (well, duh), but it also adds a further layer of DRM on top to ensure the ripped DVD cannot be copied to another computer or distributed online. Obviously, it’s only playable on RealDVD’s software as well. Not sure how useful it will be, having these constraints. The limitation goes so far that even in a RAID mirror array where you swap one drive for another, the ripped files stop being playable as the hardware has changed. This makes backup impossible, so if your drive fails, you need to re-rip everything. External storage drives is the solution to allowing the same ripped DVDs to play on multiple computers, but each computer requires it’s own paid copy of RealDVD as well. RealDVD has noble intentions, but the way it has gone about things is totally wrong. And it may not even be that legal anyway.

    What I would like to see is the DVD Forum get in on the act and produce a set of standards from which disc-less DVD playback can occur, even if it has to have some DRM to prevent copying. I would love to have a disc-less DVD library, where the first time you play it, you insert the disc into the player and you will get an option to make a copy of it to that certified central storage device for later disc-less playback on your standalone or HTPC running some licensed decryption software. Perhaps the central storage device can be encrypted to prevent copying and sharing *but not backup, and you would expect the storage device to employ some kind of RAID array anyway), and perhaps a requirement to have the original disc to be inserted after every 5 plays or something, to re-authenticate the copy. I think that’s a fair compromise.

    Speaking of disc-less, there is talk that the good old CD is on the way out, to be replaced with downloads. CDs have been around for so long now, so it was always a matter of time before it gets replaced. And notice how CDs don’t have DRM, how quick ripping CDs became possible, and how long it has lasted as a format.

    The MPAA is at it again

    The MPAA is at it again

    The RIAA/MPAA has been busy this week too. They seek to expand copyright laws to allow the Department of Justice to file civil suits against people who violate copyright, getting the government to use tax payer money to sue, well, the tax payers. There was another act that they tried to introduce which wants the US government to pressure country which they perceive to be weak on copyright protection. The MPAA also don’t want you to have cheap and flexible cable TV because they want to prevent a la carte pricing. Don’t know how this even relates to copyright, but it’s all part of the pursuit of greed the MPAA is really all about. A couple of week ago, I talked about Sony’s multi-DRM initiative, which the RIAA and MPAA are eager to be part of. All parties involved want to avoid the fate that befell music DRM, and they think they can do it by providing user-friendly DRM (an oxymoron if there ever was one), DRM that is “better than free”, as Sony Pictures CTO Mitch Singer described it. Excuse me while I throw up.

    High DefinitionIn HD news, not much happening at all. The latest Nielsen VideoScan numbers for last week gave Blu-ray it’s best week since inception I think, with DVD sales down, but Blu-ray’s going up. Total sales, the figure which studios are interested in, is down though (as DVD’s sales drop was much larger than Blu-ray sales increase). The rise in Blu-ray sales was almost directly related to the Transformers Blu-ray edition. And as there was no equivalent DVD re-release, it explains the figures somewhat.

    Microsoft’s Silverlight platform is set to ditch Microsoft’s own VC-1 codec and support H.264 (and AAC) audio. Not so much ditch, but to start supporting the major rival to VC-1 is significant I think. H.264 + AAC is really becoming the standard much like how MPEG-4 (A)SP/MP3 has been up until now.

    GamingAnd in gaming, the NPD figures for August came out, but I haven’t had time to do a write up yet. The surprise was that Wii sales dropped by 20%, while the Xbox 360 beat the PS3, albeit narrowly. And Madden ’09 sales was through the roof, with a million copies being sold on the 360, easily making it the best seller of the month. I will have the full analysis up on Monday or Tuesday.

    I know you’re expecting more, but that’s it for this week. Overall, a quiet week that was dominated by DRM news. It’s a shame though because DRM is evil and boring, and I would much rather be posting about a new piece of Blu-ray technology or a new killer Wii device that’s a must have. Perhaps next week then …

    My PS3 just broke – Part 2

    Wednesday, September 10th, 2008

    A follow up to the blog I posted a few days ago. I contacted Sony tech support (Australia). It was quick and painless, and I was given instructions on how to get my PS3 repaired. After giving my details (name, email, address and model/serial number for the PS3), and being asked the nature of the problem, I was told of a few troubleshooting tips, which I had already tried (reset to default settings, full system restore).

    Basically, they will send you an email with a PDF file that can be printed, containing a barcode and instructions for the local post office (what kind of packaging, wrap materials …). The helpful local post office staff will usually help you do the packing as well, so you only need to bring the PS3 (no cables, controllers, just the console) to them. This is the process in Australia, at least. The expected return day, I was told, was 10 business days, which is quite acceptable.

    Strangely, I was not asked to provide receipts (I do have them), and was only asked about the purchase date of my PS3 (December 2007). This may be an Australian only thing though, because our market is quite small and it is quite possible that information regarding every PS3 purchased is sent to Sony by the authorised retailers, like with many other CE products here (which makes warranty servicing quite simple, no need to registration and the like).

    My experience does seem to go against the majority of reports from the US in regards to the same problem, where some people have been told to send back everything, including the controllers and manuals, and the 5 to 7 week return period is common as well. And if receipts are not available, then it is considered out of warranty as well.

    Anyway, I’ve sent out my PS3 today (I paid for the registered post option as recommended by Sony tech support – peace of mind for under $3 if worth it). I was told that once Sony receives the console, they will send me an email, and hopefully in a week or two’s time I will get a refurbished PS3 back, so I can finish watching Memento.