Archive for June, 2012

Weekly News Roundup (24 June 2012)

Sunday, June 24th, 2012

Welcome to another edition of the WNR. Whether you had a busy and productive week, or a slow and unfruitful one (or combinations of the aforementioned), I hope that you at least had a good week. I’ve long since believed that being productive does not equal good, and sometimes an unfruitful week can have its own rewards too (like levelling up 6 levels in Diablo 3). News wise, same old same old, really – not much, but still a few interesting ones to poke a stick at. Running kind of late, and far too tired to be doing any sort of writing in be fully honest (didn’t sleep well last night), so let’s get started and let’s get it ended as soon as possible!

Copyright

Could the MPAA and RIAA start suing individuals again? Well, if you refer to the details of the “graduated response” deal they made with US ISPs, then yes, it could happen again.

Of course, just because they could, it doesn’t mean they will. The negative publicity from these lawsuits far outweigh any perceived benefit from going after your single mothers and college students, that is for these cases to become deterrents for others (hasn’t really worked, has it?), and both groups have signalled they’re no longer going in this direction. The language will be there in the agreement because nobody wants any doors to be closed for future potential actions, however remote the chances of these actions occurring are. Still, the agreement does say that ISPs will be providing an awful lot of information about repeat offenders to the likes of the MPAA and RIAA, but when you’re already playing the copyright police and spying on your own paying customers, passing on their personal details to the lawyers of some of the world’s biggest corporations does seem to fit the trend.

Megabox

Could Megabox still be set for a 2012 launch? Megaupload’s Kim DotCom seems to think so!

Megaupload’s Kim DotCom (he really does need to change his name if he wants people to take him serious again, in my opinion) got himself on Twitter this week, and the charismatic (former?) billionaire didn’t disappoint. Revealing that he was visited by none other than Apple’s co-founder Steve Wozniak, the more interesting reveal was that Megabox, the new music sales and sharing platform that’s supposed to end the major recording label’s monopoly on music distribution, is not as dead as everyone had thought it was. While providing little detail except for a blurry screenshot, DotCom did post that “It is coming and it will unchain you”. I talked about Megabox back in January after Megaupload was shuttered, but sensibly, everyone had just assumed that the site was dead in the water –  a real coup for the RIAA, intentionally or otherwise. The idea behind Megabox seems solid – artists sell directly to fans without having to go through labels, and as a result, artists get to keep up to 90% of the revenue. The Internet being the best self-publishing platform to have ever been invented, it’s no surprise that traditional publishing will be hurt as people cleverer than me come up new ways for creative people and their work to get noticed without having to hand over most of the revenue. So even if Megabox is dead, something like it will emerge, eventually.

High Definition

Last week, Roku’s CEO said Blu-ray was dead. This week, research released by the NPD shows that Blu-ray players are not dead at all – they’re just not being always used as Blu-ray players!

NPD’s latest research shows that 80% of those who have Blu-ray players connected to the Internet have used their players to download or stream video content. With the number of connected Blu-ray players growing (considering how many of these now come with Wi-Fi built-in, as opposed to being dependent on a well placed Ethernet cable), it appears at first that Net savvy consumers are voting with their remotes and telling content distributors how they want their content. Of course, without detailed stats on how frequently people use streaming service, all we can see is a possible trend (if that), but it’s clear that this Internet streaming thing isn’t just another fad.

The study also found that “only” 64% of connected game consoles were used to access services like Netflix and Hulu, but since it’s probably more likely that a game console is connected to the Internet than a Blu-ray player, this kind of makes sense. What I did find surprising was that only 15% of tablet and smartphone users were viewing movies via the Internet, but I think this figure will rise dramatically once you remove smartphones from the figure (and I suspect none of these figures include YouTube).

Gaming

And finally, in gaming news, a leaked Microsoft document from a couple of years ago could provide some clues as to what the Redmond giant’s next game console could look like.

The leaked document, which has since been removed, supposedly provide details of a presentation made in 2010 about the future of the Xbox gaming system. I’ll leave you to read the full news story to get the gist of it, but suffice to say, Kinect 2 plays a big part, and augmented reality, head/eye controllable glasses are also being considered.

OnLive

Microsoft was considering either acquiring OnLive, or launching their own similar “microconsole” concept

What I found most interesting was the concept of a “dumb console”, with a similar meaning to the more common use of this term, but applied perhaps even more appropriately to game “consoles”. Using a similar technology to OnLive (which apparently Microsoft had wanted to acquire at that time), games are processed “in the cloud” with the A/V being streamed to “microconsoles” that do very little other than process input and output. This way, the console itself does not need to be upgraded, but the content will continue to improve in quality, with all of the heavy lifting done in the cloud. Of course, things like latency, so important for gaming, could be an issue – but OnLive seems to make it work okay, as long as you have a good broadband connection. But the appeal is definitely there – not only are publishers satisfied by forcing gamers to be “always online”, and thus reduce piracy issues, the ability to get next-gen graphics without buying new hardware does seem like a good deal for gamers too (and for gaming companies like Microsoft and Sony, who make most of their money from games, when they’re not losing tons of it on the actual consoles themselves).

Of course, the leaked document might not be real, and even if it is real, it’s quite dated, As we get closer to the actual release date sometime in 2013, the real information will be artfully leaked, and completely accidentally, I’m sure.

Even with this WNR barely getting over the 1000 word mark, it’s still time to call it a day (or night) as we’ve run out of news. See you next week.

Weekly News Roundup (17 June 2012)

Sunday, June 17th, 2012

Hello to you on this a rainy, windy and cold Sunday here in Melbourne, Australia. How’s the week been treating you? Not too badly I hope. Another rather quiet news week, but maybe I was just too busy to pay attention. A little bit from column A, a little bit from column B, I suspect. Well, whatever news I did find, they were quite interesting, so let’s get started.

Copyright

The fallout (not to be confused with another, in my opinion quite fantastic, gaming franchise) from the Diablo 3 DRM choice continues this week, as videos emerged showing an item duplication exploit in Diablo 3 – the kind of thing that always-on DRM, at least according to Blizzard, was supposed to stop.

The video, originating from South Korea, showed a gamer doing the very thing that Blizzard was afraid of – duping items. The exploit was so damaging that Blizzard had to shut off South Korean game servers while a fix was rolled out. Thousands of gamers were also banned for using this and other cheating methods. Duplication hacks can be extremely damaging for Blizzard, while profitable for hackers – Diablo 3 features a real money Auction House where users can sell their hard-earned or not so hard-earned virtual in-game items, and as a result, item duping in D3 becomes just as bad as counterfeit money is in the real economy.

Diablo 3 Auction House

Real money trading of in-game items has made Diablo 3 a tempting target for hackers and scammers

So despite the harsh “always-on” DRM that Blizzard chose to employ for Diablo 3, which the company itself says wasn’t for anti-piracy but for protection against cheaters and hackers, it has not really lived up to expectations. If anything, the inclusion of real money transactions, which necessitates the use of an always-on DRM/access control system, has provided hackers with extra incentive to find exploits and loopholes that they can profit from. For us gamers though, it meant a frustrating (and still frustrating) gaming experience, although some have already started making good money from the Auction House.

And I’m still not convinced that Blizzard couldn’t have created an offline mode for the game. By implementing some kind of local virtual server that the game can connect to, this could provide emulation of an online experience, without the need to actually be online all the time. This may very well be the tact that the piracy community will use to crack the game, so we’ll have to wait and see if they can help out D3 gamers by creating an unofficial offline mode.

But some in the gaming industry are already pointing at Diablo 3’s fantastic sales figures and using that as justification for always-on DRM – at the other end of the spectrum, DRM-free gaming is also booming. And not only that, the “pay what you want” pricing model is also providing to be more than effective too. The latest Humble Indie Bundle (the 5th edition, for those keeping count) has managed to sell within a cat’s whisker of 600,000 bundles, raking in over $5 million in the process. Despite the basic bundle being available for as low as a penny, on average, gamers chose to pay $8.53 for the 4 game (plus 4 bonus games) bundle, proving that, if the price is right, people will pay. More remarkable is the fact that former buyers of the bundle, Steam sale addicts, and indie gaming enthusiasts would mostly already have most of the games on offer (I had 5 of the 8), so even from a shrinking sales pool, this latest bundle has managed to beat all expectations, and has actually earned twice as much as the last bundle.

The Humble Indie Bundle V

The Humble Indie Bundle V has generated more than $5 million in sales, from nearly 600,000 bundles sold

While I’m sure Diablo 3 raked in a lot more money than all the Humble Indie Bundles combined (and then some), then again, none of the games in the Humble bundle took 10 years to materialise either. And all were made with considerably less budget than Blizzard’s latest hit. At the very least, the Humble bundles prove that DRM-free can work, and so can the pay what you want model, even with the availability of both free pirated, and free (well, almost free – a penny) legal ways to get the games.

For those still holding out hope for a way to retrieve their legally uploaded files from Megaupload, especially after last week’s news that the MPAA is not totally against the idea, the news doesn’t look very promising. Responding to a lawsuit filed by an affected Megaupload user, US government prosecutors says that while they were responsible for shutting down Megaupload, they’re no longer responsible for the servers that now holds user files. Copies of the important data have already been made by the government, and as a result, they no longer have “possession” of the original data and can’t grant or deny access to them. It seems the data is now back in the possession of Megaupload’s former web host, Carpathia – data that is costing the company $9,000 a day to host. With the government also against unfreezing Megaupload assets to allow the company to pay Carpathia to keep the data alive (data that could also help Megaupload’s case), the most likely outcome, unless the court intervenes, will see the data completely wiped, and any hope of recovery gone. Before this happens, the government says users can pay Carpathia for access, and then acquire the services of forensic experts (at further cost) to retrieve any data – an unrealistic proposal due to the thousands of dollars this would require. The other “alternative”, the government says, is for users to sue both Carpathia and Megaupload for breach of contract relating to the storage of their files, again, also very unrealistic.

In other words, the government is washing their hands of any responsibility in the matter. They closed down Megaupload and then decide to not give two craps about the resulting collateral damage. But as screwed up as this is, it’s also an important lesson for those that are relying on the “cloud” to store their digital assets. Cloud storage will usually prevent data loss as a result of hardware or software failure, but it won’t stop things like user error (“hmm, that big red button that says “DELETE ALL” looks tempting – I wonder what it does …”), hacked or banned accounts, or as in Megaupload’s case, catastrophic failure. So it’s best to have copies of your files both in online *and* offline locations, or at the very least, at two different cloud providers.

High Definition

Is Blu-ray on the way out? Anthony Wood thinks so. But then again, he’s the CEO of the company that makes Roku, a popular little streaming set-top box, and both Blu-ray, the disc, and Blu-ray players are competitors.

Roku 2 XS

Roku currently provides a level of service that Blu-ray players and Smart TVs cannot provide with their in-built streaming apps, according to Roku’s CEO

So will Blu-ray be obsolete in four year’s time, as Wood predicts? If in four year’s time, most homes can access the Internet at speeds far greater than today’s average, then yes, this could be a possibility. If not, then the most efficient way to deliver the GBs of data needed for each HD movie (and if 4Kx2K become more common, the tens of GBs could grow to hundreds of GBs), might still be found on some kind of physical media, even if isn’t Blu-ray.

Whatever happens though. I for one hopes that ownership, and preferably ownership of something physical, is still reality 4 or 10 years down the track. I’m a huge supporter of cloud based streaming and all that, but I also love being able to hold something in my hands, or display something in my TV room, and I think a lot of movie lovers are like me in this regard.

Gaming

In gaming news, the May NPD results have been released, but once again, only Microsoft took the risk of releasing hardware figures. That’s probably because they won the month again with 40% of the home based console market share, but only 160,000 units sold. That’s a 40% decline compared to the same month last year, and you can see why many in the industry are so worried (and why “some” have stopped releasing detailed hardware figures).

With the next gen consoles from Microsoft and Sony not arriving until 2013 (got a news story on the next Xbox that was too late for publishing for this WNR, so I’ll cover it early next week), and the Wii U only coming at the end of the year, things are unlikely to pick up until then.

I’m still optimistically (but perhaps also foolishly) hoping that someone will leak the hardware data for the Wii or the PS3 in the next few days, and so the NPD monthly feature can resume, but it’s not looking good at the moment. If it doesn’t happen, I’ll get into more details about the May NPD in the next WNR.

Nothing much left to say in this WNR, so let’s call it a day. See you next week.

Weekly News Roundup (10 June 2012)

Monday, June 11th, 2012

Hello to you on this fine (or maybe not so fine) Sunday (may very well be Monday already, depending on how late this WNR gets sent out). A fairly quiet news week again, but like always, we shall persevere. My copy of Diablo III actually did arrive early this week, but I haven’t had much time to play it yet. The one time I did, the server had to go down for maintenance, which meant that my play session was not only cut short, but I also lost unsaved progress. The fact that a server maintenance could stop me playing the single player game doesn’t give me much confidence that, say 5 years from now, people will still be able to play this game without interruption (or even be able to play it at all). If game publishers insist on using “always-on” DRM, the least they could do is to guarantee the number of years that I’ll be able to play the game I purchased – 10 years would be ideal, but I suspect that this would cost quite a lot, and a lot of planning and risk management would be required to allow for this  (eg. obsolete server software/hardware, and how this affects compatibility with the game server software).

Copyright

Once again, we have mainly copyright news. That may sound strange considering E3 and everything, but really, I just couldn’t get that excited over this year’s event, since we already know much about the Wii U, and neither Sony nor Microsoft stepped up to the plate with an official announcement of their next consoles (although it hasn’t stopped the rumours from flying around).

Diablo 3 - Error 37

Diablo 3's dreaded Error 37 has gotten the South Korean branch of Blizzard into trouble with the government

Anyway, copyright stuff. No, wait, back to the game stuff for a sec. Continuing the Diablo 3 theme from the intro, and the outro from last week’s WNR, Blizzard’s South Korean offices were raided by the country’s Fair Trade Commission (FTC) over issues related with Diablo 3’s DRM. Just like gamers in other parts of the world, South Korean gamers were also frustrated by the game’s launch day fiasco, and many went and sought a refund for the game. But the game’s terms and conditions apparently does not allow for refunds, and this is when gamers got the FTC involved. While this actual story is less about the DRM, and more about Blizzard’s refund policy, the issue of whether DRM problems can be counted as a “product fault” will be examined by the investigation.

As I said in the intro, there ought to be some guarantees for games that require server based DRM. An uptime guarantee, say 99% in any given month (which isn’t as impressive as it sounds – 1% of a month is about 7 hours, and that’s still quite a long outage), and a guarantee that the game will be supported for how ever long the game is expected to be played (if the next Diablo sequel is as long coming as this one, then 10 years ought to be just about right). If publishers want to make games into services, rather than products, then it’s reasonable for gamers to expect a certain level of quality of service. I feel though that the $50 gamers pay is no way near enough money to cover long term server support (hence why games like World of Warcraft have monthly fees), so I don’t expect games like Diablo 3 to be playable in 5 year’s time, unless the in-game purchases can keep the servers running. And in the same way, game publishers should understand that this kind of DRM can be very expensive over the long term, and they need to consider whether it’s worth it financially or not.

Last week, the RIAA accused Google of not doing enough on DMCA take-downs, and instead, want the search engine to perma-ban sites like The Pirate Bay, as opposed to having to constantly submit DMCA notices. This week, The Pirate Bay responded by welcoming any blanket bans of torrent indexers, saying that this would actually boost traffic numbers for the world’s most popular indexer. The reasoning is that, as the biggest brand in torrents, TPB would suffer much less from the removal of Google referrals (which they say, at best, only accounts for 10% of their traffic) compared to other torrent sites. Whereas Google often still redirects people to other less well known torrent sites, if Google stopped showing torrent results, this could mean more and more people would simply bypass Google altogether and log straight on to TPB. What’s bad for other indexer (and in a way, Google as well), will ultimately be good for The Pirate Bay, since you have to pretty naive to think that just because Google can’t provide you with torrent results, that people would still stop pirating.

And TPB’s IP address war of attrition continues. With last week’s newly released IP address just added to the banned list, a new IP address has been released – 194.71.107.80 becomes 194.71.107.81 (the old IP address will still continue to work in countries without the censorship). So round 2 begins, and I wonder how many rounds BREIN, the Dutch anti-piracy agency, will last before they start whining again. The TPB has also jumped on the IPv6 bandwagon, meaning those that have migrated over to the new IP address system will have a new way to access TPB, one that’s not blocked (so far) by any filters (as most failed to take into account IPv6). Plus, you can use one of the many IPv6 to IPv4 tunnel services as a pseudo-proxy to bypass the filter too, for example, thepiratebay.se.ipv4.sixxs.org. Just goes to show how pointless these multi-million dollar filtering implementations are, but if they want to play the IP merry go around in the IPv6 domain, then I’m sure TPB will gladly oblige too.

Those caught in the crossfires of the US government’s war on Megaupload, that is those that had used the cloud hosting service legally, may yet get back access to their files, after the MPAA signalled it had no general objections against the idea. However, it did have some specific objections, in that they don’t want anyone involved with Megaupload to be handling any system for (legal) file retrievals, and they also want to ensure only legal content can be downloaded. While probably reasonable requests, how practical meeting them would be is a different question altogether. I can’t see the required time, effort and money being spent to build a system which would allow for this, and the MPAA rightly says that even Megaupload’s user policy doesn’t guarantee continued access to stored files. The lesson here is that while the cloud is a great idea, and it’s made things very convenient, backups stored in multiple locations, ideally offline too, is still as important as ever.

Lane Pryce - Mad Men

Legal options for hit show like Mad Men are very limited here in Australia - and if I was feeling mean, I could post another picture of Lane Pryce that would be a huge spoiler for those who haven't seen the latest episode

And finally, an Australian online survey has found that 1 in 10 have stopped pirating film and TV content, and most say the availability of more legal options was one of the reasons they’ve stopped. There were also some other interesting findings. Only 10% of those surveyed downloaded pirated TV shows and movies on a weekly basis, and out of this group, 72% say they’re doing it because there’s simply no legal alternative available. Being in Australia, this is a fairly accurate reflection of the legal scene, especially for TV based content, and for hit shows like Game of Thrones or Mad Men. Someone here (or there, in the US) is making deals (and profiting greatly from it) that’s ensuring we only get time delayed releases. That may have worked in the past, but in this day and age, even a 24 hour delay might as well be an eternity. Both considering how quickly the same content is available via the illegal channels, as well as the spoiler-ridden and at the same time, ubiquitous, nature of the Internet itself.

Or “there’s no legal option” could simply be an excuse – a convenient one because it’s mostly true, but still believable to use when it isn’t (for example when the content is available on iTunes at extortionate prices, although you could argue about the viability of such an option). I think anti-piracy really has to be about getting rid of these excuses first, by providing legal options (at a price that makes it a viable option), and once you make piracy simply a moral decision and one that’s solely based on the fact that the content is free, then at the very least, the rights holders would have more justification to implement tougher piracy prevention methods (being careful not to create new excuses in the process).

And so we come to the end of another quite short (and late) WNR. Can’t be helped I’m afraid. Well, it can, but that would require too much work (or just work), so no, it can’t be helped. See you next week.

Weekly News Roundup (3 June 2012)

Sunday, June 3rd, 2012

How are you doing on this fine Sunday? Hope you’ve had a good week, and again, apologies for the slight lateness of this WNR.

Back in March, I wrote about an incident involving DMCA notices filed against two URLs hosted on this website. In the last few days, I’ve been contacted by Mr. Getman from Guardlex, and he was kind enough to take time and explain just what had gone wrong. I will post an addendum to the original article in due time with more details, but as I tried to explain in the original article (perhaps not successfully, and also fueled by strong emotions at that time), I don’t really blame Guardlex, certainly not Cyberlink, and not even Google. If anything, my beef is with the bigger issues of how DMCA take-downs can be misused, in my case innocently, but there’s also plenty of evidence to suggest that less scrupulous individuals are certainly taking advantage. It’s an imperfect system, and Cyberlink, Guardlex and Google all have to work within this imperfect system. As a content creator though, I also know that it is sometimes the only weapon available. Once I write the addendum, I will also take a brief look at some possible ways the DMCA take-down system can be improved to avoid this kind of errors.

As for news, it was a pretty light week, and I struggled pretty badly to find items of interest. The US Memorial weekend may have had something to do with it.

Copyright

We really only have copyright news this week, so let’s get started. With copyright groups still celebrating their “victory” against The Pirate Bay, now that many European countries have decided to allow for the censorship of the BitTorrent indexer, The Pirate Bay has signaled it is ready to adopt a new strategy.

The Pirate Bay

The Pirate Bay is willing to use 100s of IP addresses to keep anti-piracy agencies busy trying to force ISPs to block these new addresses

When TPB released a new IP address that redirects to a proxy friendlier version of the website, what they may not have realised was how difficult it would be for copyright groups to have this new IP address added to the censorship list. ISPs, already not too happy at having to implement the filter in the first place, rejected Dutch anti-piracy group BREIN’s attempt to get the new IP address added without the relevant court order, and forced the group to go through the full legal process to have it done. What then became apparent was that every time TPB releases a new IP address, it could take days for the IP to be banned – BREIN would have to seek a court order to do it every time, and in the meantime, there’s the added bonus that the IP address temporarily allows access to the banned website without the need for a proxy. The legal process to add a new IP address to the ban list will take time and money for BREIN, not to mention keeping the court busy at their annoyance, while on the other side, it may only take minutes to apply the new IP address to TPB. And so with nothing to lose, TPB has signaled they’re ready to continue adding IP addresses, even if it means adding hundreds or even more addresses.

This farce may very well play over 100 times, or however many IP addresses The Pirate Bay is able to obtain. Meanwhile, the futile nature of website censorship is on full show, and it might just annoy the courts enough to make them realise how ill thought-out this plan was in the first place. And all the time while BREIN and other groups play the whack-a-mole game, most people are still easily able to access TPB via the steadily growing list of proxy servers that have been set up since the ban.

Speaking of whack-a-mole, last week I talked about Google’s version of the game with its DMCA take-downs, but despite pulling down more than 1.3 million links every month, the RIAA still says Google isn’t doing enough. In fact, the recording industry’s copyright lobby says that Google has been restricting the number of notices they’ve been able to send, an allegation that Google denies. Considering the fact that Microsoft did manage to submit almost 10 times as many notices as the RIAA, it suggests that the RIAA’s assertions may not be entirely true.

But what the RIAA really want is to do the absolutely minimum required, and getting Google to do the rest. The RIAA admits that removing one page at a time is often a pointless exercise, as the exact same page might pop up on another link almost instantly. So their solution is for Google to seek and destroy any other links that are the same or similar enough and continue to do so (at Google’s expense, of course), so that the RIAA won’t need to re-send notices. The obvious problem with this approach, other than the fact that the DMCA doesn’t require Google to do it, is that it could be prone to false positives. And as Google are the ones removing the links, they may end up being liable for mistaken removals. The way I look at it, there’s no easy technical solution to the piracy problem – people are way too smart to let filters and automated removal tools to stop them from sharing pirated content. The solution is to make piracy irrelevant, by presenting a much better legal product, at a price that makes piracy more trouble than its worth. And the only ones that can come up with such a solution are the members of the RIAA (and members of other similar groups).

MegaUpload Seized

MegaUpload is hoping the judge agrees with their view that the US government has no jurisdiction over the Hong Kong based company

An update on the MegaUpload case. The lawyers for MegaUpload have asked for the entire case to be thrown out of court, due to what they say are jurisdictional issues. With the Hong Kong based file hosting company not even having an office in the US, MegaUpload’s defence teams says the government has no right to pursue the case at all against the company. But MegaUpload did have servers located within the United States, and its domain name is regulated by the same country, so the US government clearly believes that, while MegaUpload is a foreign company, the actual “criminal acts” were performed within the United States. I also doubt the government would go to so much trouble without first eliminating any jurisdictional issues. MegaUpload’s best hope lies in ensuring the government cannot prove that there was criminal intent behind the way they chose to operate the website, and hope the case goes to civil court instead.

Website filters, DMCA notices, lawsuits … none of them may even matter that much soon, as the researchers behind the decentralised BitTorrent client Triber has promised to add anonymous sharing in the next major version of the tool. I had hoped that this would be the next evolution of BitTorrent clients when I first wrote about Tribler back in February, but it was obvious to me that, thanks to mass lawsuits and graduated response that targeted public nature of BitTorrent sharing, anonymity would be the next major update to the protocol. The best thing about the promised Tribler update is that not only may it allow for un-monitored sharing, the same technique of adding a new proxy layer to the communication protocol may also bring in speed and efficiency improvements. So we might then have a totally decentralised, free and open-source BitTorrent client that doesn’t require a BitTorrent indexer (like The Pirate Bay), and can allow users to share files anonymously at faster speeds than ever before. Is this game over for BitTorrent anti-piracy? Probably not, but it seems headed that way.

Nothing much else to add to this WNR really, although a story came a bit too late for this edition involving a raid of Blizzard offices in South Korea, related to the botched DRM implementation that has left many gamers in the country unsatisfied and unable to seek a refund. I’m unsatisfied, mostly with myself, for not pre-ordering the game and now it’s sold out everywhere. My backorder doesn’t even have an ETA at the moment. Hopefully by the time I actually get the game, the server issues would have been resolved. See you next week.