Archive for December, 2013

Weekly News Roundup (29 December 2013)

Sunday, December 29th, 2013

Welcome to the last WNR for 2013. The news this week is that there wasn’t much news at all. With almost everyone being in the midst of holiday celebrations (or even better, general laying about laziness), not even I am cruel enough to subject you to another wordy and ranty WNR.

In any case, there was only one news story for the week and you can read it here.

Instead, I would like to take this opportunity to wish everyone a belated Merry Christmas, and an early Happy New Year. 2014 will be here by the next WNR, so see you on the other side!

Weekly News Roundup (22 December 2013)

Sunday, December 22nd, 2013

With Christmas and New Years just around the corner, this may very well be the last full (-ish) WNR for 2013, as I don’t expect there to be a lot of news in the next week or so. Not that there was much this week, but there will be even less next week. A nice break before things get back to normal in January.

Here goes.

Copyright

The Pirate Bay Cloud Hosting

The Pirate Bay’s look for a more permanent home may rely on BitTorrent

So that’s three more domain names off of the list for The Pirate Bay, as the torrent search engine went on a South Atlantic and South American trip to find a new home, before settling for good old Sweden. The Ascension Island proved to be no more hospitable for the Pirate Bay than Peru or Guyana, as domain seizures quickly followed in all three places.

The Pirate Bay’s latest sojourn started when its .SX domain named was seized by Dutch authorities at the behest of anti-piracy agency BREIN. With the .SE domain name threatened with a similar fate since April, TPB wasted no time in trying to find a new friendly port, but to no avail. For now, TPB is back in Sweden’s SE domain name, which won’t be seized until a court order forces it to be.

It’s obvious that TPB’s current domain strategy isn’t working, although it may not need one as urgently if its BitTorrent based PirateBrowser is ever released, and things like web hosting and domains names all become decentralized.

High Definition

Sony’s changed tact of focusing less on the multimedia aspect of their flagship gaming console, and more on gaming, seems to be paying dividends for them in terms of sales. But for those like me that had their PS3 as a hub for their home entertainment needs, the PS4’s missing media features has been a bit of a disappointment. And the disappointment continues as one of the first professional disc performance benchmarks has the PS4 failing to tick many of the required boxes in terms of video performance, to the point where it’s a poorer Blu-ray player than most standalones. And the PS3!

PS4 with controller and PS Eye

PS4 may be a great game console, but it’s only an average Blu-ray player

The PS4’s lousy deinterlacer is to blame, further compounded by the lack of 1080i output. The lack of 2:2 cadence detection for PAL films also means that it’s not a very good DVD player either, at least for those in PAL regions (like most of Europe, Asia and here in Australia). It’s probably not something that anyone other than eagle-eyed home theater nerds will notice, but for $400, and considering the close relationship between Sony and Blu-ray, as well as the PS3’s disc playing pedigree, it’s still disappointing. A lot of the problem may be fixed via software at a later time, but this is not like the PS3 when it was first launched and when Blu-ray was still a new format – this is something Sony should have gotten right the first time round.

At least it’s more tolerable, at least in my opinion, than the Xbox One’s 50Hz bug (where 50Hz content is converted, poorly to 60Hz). If there’s one thing I cannot stand it’s judder. And it’s harder to forgive Microsoft for this problem, considering their marketing of the Xbox One as an “all-in-one” media powerhouse. Had Microsoft actually did what their marketing said, and released a perfect Blu-ray/DVD player with Blu-ray 3D support out of the box, it would have been a great selling point for those that do actually want an all-in-one machine. But right now, neither systems are worthy of a recommendation purely based on their media capabilities, great game consoles they may be.

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DVD vs Blu-ray vs 4K

Netflix plan to use HEVC to reduce the bandwidth requirement of 4K content

I think I’ve mentioned here before that H.265, or HEVC, seems to be the perfect fit for online based 4K content delivery. HEVC was made for 4K, and this may actually be literally true. It seems to be the codec, absent a huge jump in progress for super fast broadband rollout around the world, that the Internet needs right now to help ease video data induced net congestion. So no surprises then that Netflix is considering HEVC for their 4K streaming launch in 2014.

And even if you’re not interesting in 4K, Netflix says that once the HEVC codec matures, it’s conceivable that all of Netflix’s existing content, even those in standard def, will be delivered via HEVC in the future. This could mean Super HD streams that require less bandwidth, and still manage to maintain or improve upon their current quality. The only problem in the way of total HEVC adoption could be the processing power of older devices, not great enough to handle the increasing demand of HEVC decoding, which is estimated at between two and three times that of your typical H.264 AVC decoder.

That’s it for this WNR. Merry Christmas and Happy Holidays from everyone here at Digital Digest.

Weekly News Roundup (15 December 2013)

Sunday, December 15th, 2013

It’s been a bad week for YouTube, copyright wise. Which makes it a good week for me, since I have something to write about. We also have the first round of the expectantly bitter PS4 vs Xbox One console wars (with the Wii U on the sidelines, waving arms furiously trying to get someone’s, anyone’s, attention).

Let’s go!

Copyright

So another YouTube parody video has been taken down, another one that falls well within YouTube’s own guidelines and the law’s fair use exclusions. This kind of thing has happened so many times, and continues to happen, that it’s probably not even worth writing up as a news item. And at the time of writing, the affected video has been reinstated, so it’s even more of a non-news. But I haven’t talked about this in a while, and this is actually one of two YouTube copyright stories this week, so this provides a nice platform of a bit of ranting. Which, after all, is what the WNR is all about anyway.

So fair use for parody – what does it mean? It means that in the US (and not all countries have a fair use clause), and because the country has freedom of speech laws (again, not all countries, even democratic ones, have freedom of speech laws), parody is protected under fair use exclusions for copyright law. Parody is defined as more than just taking someone else’s work and making it funny (or funnier) though – it is only protected if the parody serves as a platform for criticism of the original material. So taking Lorde’s Royals video and simply replacing the people in it with Prince William and Kate Middleton (royals, geddit?) without commenting on the original video is not parody, at least not the protected kind. Making a parody pointing out the potentially racist undertones of the original and the blandness of the video, which was the case this time, is the very definition of fair use parody.

YouTube Content ID

ContentID in the news a lot this week, as it wreaks havoc against parody and gaming videos

So why did it happen? YouTube’s ContentID, the automated system used to detect potential copyright abuse, is notoriously bad when it comes to false positives. Rights holders (or at least their licensing management firms) are supposed to go through potentially infringing videos and weed out the false positives. And even after all that, the uploader can appeal the ban, which will hopefully mean a pair of human eyes will finally get to judge the video in question. Unfortunately, there are probably too many flagged videos to go through, and many short-cuts are taken in the process, leading to many cases where clearly non infringing videos stay removed even after appeals (for this particular video, the appeal process appears to have worked as intended).

Parodies weren’t the only kind videos in YouTube’s copyright line of fire this week, with Let’s Play video game videos once again targeted in one of the biggest sweeps so far. Affiliate of MCNs like Machinima were the target this week, as thousands of Let’s Play videos were flagged and removed by YouTube.

It got so bad that game publishers, the people what YouTube’s copyright detection system was supposed to be helping, had to intervene on behalf of YouTubers and had to painstakingly reinstate videos manually. Publishers have long realised that Let’s Play videos are an essential part of the promotional machine, and having Let’s Play creators on your side is a necessary thing these days. So YouTube’s over sensitivity this week has annoyed both sides of the copyright divide.

And this is where harsh copyright control can be dangerous. This week’s events have caused a chilling effect among the Let’s Play community, with many less keen to dedicate their free time to create videos and channels which could so easily be banned. On the positive side, it has also alerted game publisher to the danger of YouTube’s ContentID system, and many have clarified their stance on fan videos as a result.

What can we do about it? Nothing, really. As long as copyright laws favor the money makers over freedom of expression, criticism and true creativity, YouTube will remain under enormous pressure to “shoot before asking questions”. If your video gets falsely taken down, don’t be afraid to use the appeals system, and if that doesn’t work, speak out and hope that someone will hear you.

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Spotify Mobile

Spotify Mobile now available for free Spotify accounts … with limitations

Since I’ve mentioned Spotify regularly in the copyright section of the WNR, it seems appropriate to mention the latest bit of Spotify news here, although it doesn’t really have anything to do with copyright or piracy. At least not directly. Spotify Mobile is now free for all. This means you can stream your Spotify playlists on your Android or iOS smartphone without having to pay a cent, which is really awesome.

Free means limitations, and with the free version of Spotify Mobile it means that playlists can only be played in shuffle mode (fine by me, since this is how I listen, am listening to, Spotify). You can only skip tracks 6 times in an hour, which is a limitation put in there to specifically disallow users from pick and choose to play any one specific track, a feature that’s only available to subscribers of the Premium account. And there will be ads for cheapskates like me. No offline playback and high quality audio either. Still, for most people this will be enough and there is now one less reason why people would want to down the piracy route.

Gaming

We now know who won the console war. Well, in South Park, Colorado anyway. But out here in the real world, or at least in the US for the small part of November for which both the PS4 and Xbox One were available, it was the PS4 that ended up winning the console game of thrones. Not so fast, I hear the Xbox fans say. The PS4 was released a week earlier (and for $100 less to boot), and so it’s only natural that the PS4 would sell more.

PS4 with controller and PS Eye

PS4 wins the first next-gen NPD showdown

Which is totally true, of course, although most of the nearly a million Xbox Ones sold in November (in the US) would have been in the first few days of sale. And Microsoft took full advantage of this statistical reality by claiming they won the “fastest selling” console crown for November, which might not have been the case had they had the same number of days of sale as the PS4.

For me, it’s far too early to say whether the PS4 or the Xbox One will come out on top. What is interesting though is that nobody is predicting any sort of success for the Wii U. The fact that the recent South Park trilogy completely ignored the Wii U, especially given they’ve done a trilogy on the Wii before, is telling I think. Only 220,000 Wii U consoles were sold in the whole of November, nearly 3 times less than the Xbox 360. To further compare, the Sega Dreamcast was doing better at this stage of its sales life-cycle. Ouch.

Speaking of ouch, I’m gonna go a play some games on my much neglected Kinect. Holidays equals overeating, and so I better burn a few more calories now in preparation. See you next week.

Weekly News Roundup (8 December 2013)

Sunday, December 8th, 2013

Another short one this week. I hope you’ll be understanding, what with the holidays so close, it just doesn’t feel right to do a lot of work. I suspect this feeling will last well into the new year.

On with the WNR.

Copyright

So another one down the drain. As you will probably have heard by now, Hotfile is dead. Which makes this the MPAA’s second big anti-piracy victory in as many months, after the closure of isoHunt back in October. And this one didn’t even need a trial.

Hotfile

Hotfile is no more, as MPAA scores another major victory

Hotfile and their lawyers decided that the best course of action was to settle the case a week before the trial was set to start, with the file host agreeing to pay $80 million in damages. Under the deal, the site itself could still operate if they implemented a copyright filtering system. Failing that, the would have to close down. I guess those responsible for Hotfile found the latter to be easier than the former, and Hotfile has been closed permanently.

So that’s one less place where pirated downloads can be gotten, which leaves only several hundred other places that offer the exact same feature and downloads. Another pointless victory in the war against piracy.

Speaking of pointless, DRM. But far from being pointless, it appears DRM did have a use for music sales – it made sure there were less of them!

A new working paper has gone through the figures, done the maths and found that the removal of DRM actually helped to increase digital music sales by 10%. While popular music sales weren’t affected much, “long tail” sales of less well known albums increased by about 30%. The researcher who wrote the report, Laurina Zhang, theorizes that by removing DRM and making it easier to share music, this helped lesser known works to be discovered. This also explains why the top sellers, which are already heavily publicized, didn’t benefit as much from DRM removal.

If I interpret this correctly, then it means that while the removal of DRM was the catalyst, it was sharing (and mostly unauthorized sharing I might add) that actually helped to boost sales. Hmm, something to think about.

And for all the problems with Spotify’s revenue model, perhaps it too has a hand in helping music sales (and other related revenue). Now that would make an interesting study, to see what effect Spotify has on music sales.

Gaming

While we wait the conclusion of the epic South Park PS4 vs Xbox One trilogy, the first trickle of Black Friday video game sales data has come out, and it appears that the more expensive Xbox One is winning, at least at Walmart and Target. According to data released by analytics firm InfoScout, the best selling non-portable console at two of the largest retail chains in the U.S. was the most expensive one, the Xbox One. It accounted for 31% of all sales, just ahead of Microsoft’s other console, the Xbox 360, which came in at 30%.

Xbox One Controller

Xbox One wins Black Friday, at least at Walmart and Target

The PS4 and PS3 both came in at 15% each, half as many as their Xbox equivalents. The Xbox 360 was always going to beat the PS3, but the lower PS4 numbers may be due to stock issues.

As for the Wiis, the lesser said the better, at least according to the InfoScout data. The Wii, previously the king of Black Fridays, only managed to be 1% of all sales, while the Wii U wasn’t much better at 6%.

Of course, with both Microsoft and Sony’s consoles being new probably meant that the Black Friday data was slightly unfair to the Wii U. The overall holiday sales will be much more even, and the next holiday’s data would be even more conclusive, given that Nintendo’s big games (your Marios, with or without Karts, Donkey Kongs and Zeldas) would have all been released by then.

And that was pretty much it for the week, I know, not much. And the situation probably won’t improve in the next couple of weeks as others join me in taking their feet off the gas pedal, and dream of sleep-ins, holidays and new toys to place with.

See you next week.

Weekly News Roundup (1 December 2013)

Sunday, December 1st, 2013

Happy belated Thanksgiving. We don’t have Thanksgiving here in Australia – it’s just another Thursday for us, but as someone who has a lot of US-centric interests, it’s hard not to get caught up. Then there’s Black Friday as well. I haven’t done much shopping, if any, online this year. Traditionally, I would buy a bunch of Blu-rays at this time, but I’ve reduced my need to buy Blu-rays as a result of Netflix and Hulu Plus. This means I’m also less inclined to wait until a big sale to save a few bucks – I’m willing to pay more for the fewer discs that I deem to be collection worthy, and I actually end up watching more and spending less thanks to this system and Netflix/Hulu.

Being a public holiday in the US, news is pretty sporadic, and even if it wasn’t, I wouldn’t want to waste your time by writing a whole bunch of stuff you’re probably too drunk to read anyway.

Copyright

You know it’s a slow week when you start going through someone else’s tax filings for news. To be fair, when that someone is the MPAA, even a tax filing can contain a bevy of interesting information. Such as the fact that MPAA members, the major movie studios, have upped their contribution to the MPAA for unspecified reason. That chairman Chris Dodd is paid handsomely for his political connections, at a (relatively cheap) $3.3 million per year.

There’s also a list of groups that the MPAA have issued grants to, most of then surprisingly have helped the MPAA in someway in the past, either via a study that backs one of their many assertions, or a friendly word or two in the media. Also unsurprising was the political donations the film industry’s lobby group made in 2012, to a wide spectrum of left, center and right political groups, from left-wing bleeding hearts, to Tea Party and anti-tax groups. Much like Wall Street, the politically neutrality maintained by these industry lobby groups is what makes them so powerful in Washington, with very good friends on both side of the aisle (and in the White House). That Dodd himself was a Democratic politician doesn’t really mean a thing, nor does the view regarding Hollywood’s progressive lean (which applies more to the people who work in the industry, rather than the corporate interests that govern it).

Spotify Logo

Radio doesn’t make artists a lot of money directly, so why is Spotify under attack for basically doing the same thing, but with less ads?

From the movie industry to the music industry. Musician Moby, who recently released his new album for free on BitTorrent (and included all the stems too for those interested in remixing their own stuff), has been talking about piracy, Spotify and BitTorrent, and he has some interesting things to say.

I don’t want to go over the entire interview here (you can read it here instead), but basically, Moby says that creating good music is key to getting new fans, which is then key to making money in the music business. So even if new fans are created because people have downloaded his songs illegally, Moby says that’s alright, because they will spend money down the line, whether it’s through song purchases, merchandising or even concerts. Another interesting point that Moby makes in regards to people who are not happy with Spotify’s revenue model. Moby says that the same people are complaining are the ones overjoyed at their songs being played on the Radio, even though this is just as unprofitable. In other words, Spotify is a promotional tool, like radio, and artists shouldn’t be too disheartened just because they’re not making mega-bucks from it.

High Definition

Gravity (Film) Wallpaper

Gravity is designed to be watched on a big screen in the best quality possible – piracy is not a real competitor, at least not where revenue is concerned

I finally got around to watching Gravity at the cinemas last week. That’s another thing I’ve been doing more of thanks to Netflix and the money I’ve saved from buying less Blu-rays. People can argue about the “apparent” simplistic nature of the storyline, but it was entertaining, it was well made, it broke new ground technologically and it’s the kind of film that only the cinema does justice (although I’ll definitely get it on Blu-ray as well). Anyone who loves watching movies, I think will agree that, unless you’ve go a kick-ass home theater system, there is no substitute for going to the movies, for films like this.

But the main reason I wanted to talk about Gravity is because of the new trailer I’ve just uploaded for it here. It’s not just any old trailer though, this one is a 2K one (2048×858). It won’t play on the PS3 and Xbox 360 (I know, I’ve tried), but it should work on your PC. The next small step/giant leap for our trailers section would be to make some 4K and HEVC trailers available for you all, so stay tuned.

Gaming

This is starting to get a little ridiculous. If there was one thing that both the PS3 and Xbox 360 did well (with the PS3 being better) was their media capabilities. It’s not just Netflix and other apps, but just the ability to play a whole bunch of different types of media, either digital or on disc, that made these consoles the heart of your home entertainment set up. The last thing I would have expected with the so called next-gen consoles was for them to start going backwards in this area. But go backwards they did.

The PS4 can’t play CDs, MP3s and no longer works as a DLNA client. The Xbox One can’t play MP3s natively, but does at least allow them to be played via your home network. Neither supports Blu-ray 3D, which is not a huge loss, although still a surprising omission, for both Sony (them being the founding fathers of Blu-ray) and Microsoft (what with them trying to convince us of the Xbox One’s “all-in-one” credentials).

Xbox One

Xbox One can’t read BD-R/BD-REs. A new anti-piracy measure?

So I guess I shouldn’t be surprised at the news of the Xbox One not being able to read recordable Blu-ray discs – it fits into the theme of this generation so far in terms of media compatibility. Apparently, this has been done deliberately on the software level, possibly as a way to prevent piracy (not just movies, but also, and probably more importantly, of game discs).

The Microsoft support pages even goes as far as saying that only mastered DVDs will play, although many have since confirmed that DVD recordables do work (for now at least).

While this one definitely smells of heavy handed copy protection, the other omissions may be less about restricting user rights. To me, they feel like the result of a rushed launch, with Sony and Microsoft wanting to at least not lose to each other when it comes to the timing of the launches. The news that TV-integration on the Xbox One doesn’t work well in PAL/50Hz  regions, due to the system being designed to work with US 60Hz signals, seems to confirm my suspicions that the console wasn’t quite ready for prime time.

So if you’re not in a hurry, I’d suggest you wait a couple of months at least, until both consoles have ironed their bugs and added back the necessary features, before committing.

That’s it for the week. See you again in seven.