Archive for the ‘Gaming’ Category

Weekly News Roundup (November 12, 2017)

Sunday, November 12th, 2017

Running a bit late today, so the WNR is being released a bit late too. There are a few things to go through, so let’s not waste any time …

Copyright

The piracy rates has been steadily dropping in Australia, previously infamously known as one of the piracy capitals of the world (when it comes to Game of Thrones piracy, at least). And in the most up-to-date survey finds that the number of Australians actively engaged in piracy has dropped again, ever since the rate started in drop in 2015.

Stan Australia

The introduction of legal streaming sites like Stan in Australia has had a big effect on piracy

The piracy rate has dropped from 29% in 2014, that is 29% of those surveyed said they downloaded pirated movie and TV content, to only 16% now.

There might be all sorts of explanations as to why movie and TV piracy started to decline in 2015 on wards, but the fact that Netflix came to Australia in 2015 and Australia’s own subscription streaming platforms were also launched that year, might point to a possible reason.

But despite the clear relationship between the arrival of affordable, legal options and the decline in piracy (which incidentally has also happened with music piracy, after the arrival of Spotify), the group that commissioned the survey, the Australian Home Entertainment Distributors Association (representing the Australian film and TV home entertainment industry), feels that it’s actually website blocking and personal lawsuits that might have been responsible for the decline.

Never mind the fact that website blocking has only just recently started, despite the piracy decline starting in 2015, and the fact that the talk of personal lawsuits is just that, talk, at the moment. It is kind of worrying that even with such clear data showing what needs to be done in order to reduce piracy, some in the industry still fall back to the tried and failed solutions.

That’s not to say that the copyright crusaders haven’t changed. They have, for sure. They started with suing and blocking download sites. Then they changed to sue and block torrent sites. And then streaming sites. And now, it’s about suing and blocking Kodi.

The battle of words against Kodi has started in earnest (and the legal battle having started a few weeks ago), and this week, the MPAA claims that almost 70% of Kodi users are pirates. Of course, nobody actually knows where they got this information from, since not even the makers of Kodi are aware any such data exists about how their users use the software (and this was done intentionally, in order to protect the privacy of users). So just where and how the MPAA obtained their stats is a bit of a mystery, or as the Kodi people would say, it’s either completely accurate or something they’ve just made up.

Assassin's Creed Origin

Assassin’s Creed Origin’s choice of DRM under attack

Speaking of something that may be completely made up (and something I forgot to cover last week), Ubisoft’s Assassin’s Creed Origin has been in the spotlight for the wrong reason due to its use of Denuvo, and more specifically, using VMProtect on top of Denuvo to make it harder to crack. There were claims that the game’s unusually high CPU usage was down to this controversial setup, wasting resources that otherwise could have been used by the game. Ubisoft then came out and flatly denied that their DRM implementation was at fault, saying the DRM had “no perceptible effect” on the game’s performance.

We won’t know who is telling the truth until the game’s DRM is cracked and a comparison can be made. As for when the game will be cracked, based on recent evidence, it might not take long at all.

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Well, that didn’t take long. I think I may have rushed things a bit because I’m so out of time. I’m sure the qaulity of the artical hasn”t been affected at all! See you next week.

Weekly News Roundup (November 5, 2017)

Sunday, November 5th, 2017

Again, sorry for the hiatus last week. I know this is becoming far more common than I would like, but I did have a genuine excuse last week. Apparently, you’re never too young to have your first bout of vertigo. First, and I really hope last for a while if not forever, because having the whole room spin every time you move your head, is not a pleasant experience.

So this week’s Weekly News Roundup is more like a Fortnightly Roundup, or Bi-Weekly if you prefer that terminology instead. I promise not to make a habit of it!

(One positive from my confined bed rest was how I managed to catch up on my Netflix a bit. Also good timing that Stranger Things 2 just came out! Tubular! I’m currently working my way through Mindhunter.)

Copyright

Here at Digital Digest, we’ve always been waiting for the day that common sense prevails when it comes to DRM. In that, we look forward to the day that everyone sees just how worthless and counter-productive the whole thing is and either it stops being used, or if needed, legislation is put into place to prevent its use. What’s happening in Portugal falls short of this, but it’s at least in the right direction, with the European country deciding to inject a bit of common sense into digital copyright laws.

No longer will fair use have to play second fiddle to laws protecting DRM, and so if you need to rip something for research or personal use, there are no legal repercussions for doing so. And the use of DRM is now completely banned in Portugal when it comes to protecting content that shouldn’t be protected, such as works in the public domain.

The only things Portugal doesn’t do the right thing on is in relation to obtaining the tools to rip and remove DRM. Distributing these tools will still be considered unlawful, despite their use being legal in many cases. How this will work, I don’t know (probably a “turn a blind eye” kind of deal), but it just goes to show that, despite progress being made, there’s still a long way to go before “the folly of DRM” is consigned to the history books.

High Definition

HEVC Logo

HEVC wins an Emmy!

One things I found out last week was that it is actually possible for a video codec to win an Emmy. Or rather, the super smart people behind the HEVC codec won an Primetime Engineering Emmy, and I think well deserved too. Without HEVC, the 4K revolution really wouldn’t have been possible (imagine if Netflix 4K required a minimum bandwidth of 50+ Mbps, instead of the current 25 Mbps requirement).

Now, you could enter the argument that without the existence of HEVC, some other codec, maybe even an open source one, could have taken over. But one that is as efficient as HEVC, and also at the same time totally free of royalty encumbrances, might be nothing more than just wishful thinking – paying for something some times gives you a peace of mind that not paying for something and then getting sued later on for it does not.

Gaming

Nintendo Switch Mario Odyssey Bundle

The Nintendo Switch is selling like hot cakes. Better, even!

Things get better and better for Nintendo. The Switch is dominating the PS4 and Xbox One in the NPD results, and this has translated to a upgraded profit results for Nintendo. And if you ever needed a comparison to how well the Switch is doing and how poor the Wii U was, all you need to know that in just a year, the Switch will most likely have sold as many units as the Wii U managed to do in its entire lifespan of five years. In other words, the Switch will outsell the Wii U by next March!

I don’t know if this says more about how popular the Switch is, or how poor the Wii U was, but probably a bit of both.

The next couple of months will be very interesting. Not only do we have the usual holiday sales peak, there’s also a new console out from Microsoft. The Xbox One X somehow manages to be the most powerful console ever made, and heaps smaller than the original Xbox One (and even smaller than the Xbox One S). Its price tag, however, is not that small, and that’s its main weakness.

Going back to the Switch, it will be interesting to see if sales hold up during the holidays, whether it’s the “must have game console” for the holidays, and if so, whether Nintendo can ensure there’s plenty of stock for everyone.

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Alright, that’s it for the week. Time to finish off Mindhunter and then move on to the next binge target. See you next week.

Weekly News Roundup (October 22, 2017)

Sunday, October 22nd, 2017

Sorry again for the hiatus last weekend, a combination of not much happening, and too much happening in my personal life, meant that writing a WNR was just not going to work out.

Luckily, there’s more news and less other stuff this week, and so here’s we are again.

Copyright

There’s more Denuvo news, and you guessed it, it’s not good news for the anti-tampering/piracy system. Two more games have been cracked this week, and both were cracked in about 24 hours. I think it’s safe to say that the current version of Denuvo is no longer viable, and unless Denuvo the company can bring out a major new revision that changes things enough to make whatever the current method of cracking obsolete, then things are not looking good for the protection system that was once hailed as unbreakable.

So in terms of PC game piracy, it seems we’re back to the drawing board. With mobile gaming moving away from the pay-to-play to a free-to-play model, which has made piracy redundant (although hacking/cheating to get in-game premium currency remains a thing), perhaps it’s something PC game makers need to consider. Or at the very least, ditch the use of bad user experience, processor intensive, and hardly working protection systems.

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MXQ Player

Kodi boxes are in the spotlight again

The MPAA has finally decided to go after Kodi box makers, that’s not surprising. What was surprising was that Netflix and Amazon decided to tag along too. Or perhaps this isn’t surprising either, because both streaming giants are now very much in the content production game, and they want to protect their content too.

This lawsuit is by no means a certain victory for the content creators though, if the Kodi box maker in question, TickBox, decide to fight this thing in court. TickBox can argue all they’ve done is install a bunch of freely downloadable software into an Android box. The software may do things that are illegal, but TickBox has nothing to do with that. Against TickBox is the fact that their website seems to promote the device as something that can replace paid for content, so they cannot argue that they aren’t aware of the piracy nature of the apps they package with the device.

It’s worth keeping an eye on this, but I suspect the makers of TickBox will be keen to make a deal, as opposed to taking this thing further.

High Definition

iTunes 10

Could a new way to distribute video undercut Apple’s profits?

Here’s something that could possibly challenge the likes of Apple, Amazon and Google, and to a lesser extent, Netflix and Hulu. White Rabbit is a new video distribution system that aims to connect consumers directly to content creators, bypassing the “middlemen”. White Rabbit uses the same Blockchain technology that helps to drive Bitcoins, and instead applies the transparent transaction principle to buying movies and TV shows. White Rabbit aims to separate the distribution to the financial transaction, so they a company like Apple and Google won’t have as much power to dictate pricing and revenue sharing, just because they happen to run a download/streaming service.

Instead, content holders get the majority share of revenue, directly from consumers, and multiple outlets can provide the download/streaming ecosystem, bringing more competition, and less monopolisation, to the marketplace. It’s easy to see that this paradigm shift can apply to not just video, but practically any kind of digital delivery.

Not sure how this could apply to subscription streaming though, but the idea behind Blockchain is solid and can apply to any kind of transaction system if you want transparency, and fraud prevention.

Gaming

Nintendo Switch

The Nintendo Switch was on top again in September

The Nintendo Switch was on top yet again in September, after winning August and July, This makes it 5 out of 7, the number of months it has won since it’s release. This news doesn’t actually come from the NPD, which usually releases these things, but directly from Nintendo themselves, due to a “data issue” that delayed NPD’s September report.

Regardless, it’s a very impressive set of results for Nintendo. The release of the Xbox One X in November won’t really change things, I suspect, due to the console’s high cost and niche factor. The holidays tend to favour the big two, but the momentum is with the Switch and it could become the “must-have” video game hardware for the season, just like the Wii was back when.

Time will tell …

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That’s it for the week, a nice collection of stories that I hope was interesting enough for you. See you next week!

Weekly News Roundup (October 8, 2017)

Sunday, October 8th, 2017

Sometimes you get a weird collection of news stories, everything ranging from DRM delusions of grandeur to the latest news about advances in video tech (even though many people are still happily buying DVDs and watching Netflix in SD). Sometimes, like this week, you get a theme: rip, rip hooray.

You’ll get what I mean in a moment.

Copyright

The ripping scene has been pretty quiet ever since AACS 2.0 showed up via 4K Ultra HD (and some streaming services). This was a tough copy protection scheme that, unlike previous efforts (CSS, AACS 1.0), wasn’t trivial to break. This meant that 4K Ultra HD Blu-ray discs, were for a while, safe from ripping. This seems to no longer be the case.

DeUHD

It may not look much, but it may just get the job done if you need to rip Ultra HD Blu-ray discs

Enter DeUHD, the first tool that makes ripping 4K Ultra Blu-ray discs as easy as clicking on a button. Sure, it’s pricey at the moment (an eye watering €199 for a lifetime license), requires specific hardware to work (and it doesn’t always work), but it’s the best we’ve got, and maybe a sign of things to come.

Just goes to show that, no matter how tough the DRM is, it’s only a matter of time before it’s broken. For now, UHD’s sheer size and the lack of proper burning options makes UHD Blu-ray ripping (and downloading) sometime strictly for video tech geeks like myself and gives the format natural protection against being pirated a lot, but being able to down-convert from such a high quality source may mean a slight but noticeable improvement in the quality of rips you’ll start to see (UHD-BDRips?).

Like AACS 2.0, Denuvo, while strictly speaking not a DRM (but really is a DRM), has been a star advertisement for the necessity of DRM (or DRM-like services). But not anymore, maybe.

News that Denuvo protected game ‘Total War: Warhammer 2’ was cracked in matter of hours should give pause all game publishers who had thought that zero day releases were a thing of the past. The time it takes to break Denuvo protected games has been shortening all the time for those that have been following the WNR, from months down to days, and now, down to hours.

So basically it’s the same thing I said two paragraphs ago, so I won’t repeat it again just to make the word count go higher.

Gaming

PS4 Slim and PS4 Pro

It’s taken a while, but the first pirated PS4 game has been shared – you most likely won’t be able to play it though

I guess when things happen they always happen in three’s, and so when the first pirated PS4 game was uploaded online, it wasn’t a total surprise seeing how this week was panning out. But unlike the other two efforts, this was is not for the faint of heart.

In order to play the pirated PS4 games, not only will you need a jailbroken PS4, which means one running a very old firmware version, you’ll also need to know your way around ELF loaders, Netcat and FTP Payload. In other words, it’s not something that will worry Sony at the moment, since it’s purely academic that pirated PS4 game exists – no one will be that desperate to play free PS4 games that they go to all this trouble just to do so.

Still, it’s the first small step towards something bigger perhaps, especially with rumours that a much more recent version of the PS4 firmware may have been compromised.

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So this week’s theme based WNR comes to a close here. I doubt next week will be as coherent, and probably not as busy either. We’ll find out then!

Weekly News Roundup (September 24, 2017)

Sunday, September 24th, 2017

Despite almost being a month in, we finally had a taste of the real spring in the last two days. Unfortunately, winter is back for today, which means it’s back to layers and layers of clothes while my hands freeze typing up this roundup.

We have a few things to go through today, not too much, so let’s get started.

Copyright

Die Young

A better way to fight piracy than releasing the hounds

It must be a real bittersweet moment as a game developer when your new game, the one that you’ve poured your blood, sweat and tears into, gets uploaded to a piracy site. On on the one hand, it’s a recognition that your work is worth someone’s time to crack and upload (and to download), that you may be on the right track with producing something that everyone will like. On the other hand, you know, piracy.

But for “early access” games such as ‘Die Young’, there’s an added problem with early access piracy – you get gamers playing unfinished versions of your game (often without knowledge that it’s unfinished) and perhaps getting a bad impression of the quality of the game, and as a developer, you don’t get valuable feedback in regards to bugs, missing features and other things that’s the whole point of “early access”.

So when the makers of ‘Die Young’ found their game pirated online, they did the only thing that made sense to them – release a free version of their game! So now, if you want to play Die Young, you have three options – to pay for it via Steam Early Access (where you’ll always get the latest released version), get the completely free and DRM-free version directly from the official site, or get an old version of the game from piracy sites. This means the last option, the piracy option, is now the worst of the available options. And that, I think, is the way it’s supposed to be.

Gaming

Nintendo Switch

The Switch is selling well for Nintendo

The Nintendo Switch is selling very well at the moment. It was the best selling game console for August, after winning July too, and winning four out of the last six months. By “winning”, of course I mean beating the PS4, and it’s quite a turnaround for Nintendo, having had so few this types of victories for the Wii U.

The PS4 is still the best selling console in 2017, and it will probably finish 2017 this way. We’ll see when the holidays come around whether Nintendo can fix their supply issues and have a fantastic holidays sales period and endanger the PS4’s status as the best selling console for 2017. Also, can the Xbox One have a say with its Xbox One X? Dubbed the most powerful console ever made, will this be enough to get the hardcore gamers on board, or is it already too late for this generation? Will its “Xbox One X Enhanced” game list be good enough to convince gamers to upgrade?

All in all, it’s going to be an interesting end of the year for this console generation. May the best console win!

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No more typing. Finger frozen. Must. Get. Warmer.